Dungeon Dwelling Menagerie
Posted: Fri Oct 31, 2014 7:03 pm
Hi fellow creative cellarlords and ladies,
After enjoying the exquisite Dungeon Master mod for Grimrock 1 I got the modeling itch.
So I'm gonna build and reimagine some of the classic monsters.
If other artists want to chime in and talk / show off their doodles, ideas and creations -DM related or not-, I'm sure we're all the happier for it.
I don't think anybody expects a revamp for all the monsters. Many of them are pretty much already reimagined in the Grimrock series. Eg the Mummies, a whole bunch of Skeletons etc.
My aim is to to build on the classic design and colour of some more unusual beasts. That includes CSB, which had quite a few variants (Trolin > Antmen).
I don't intend copy the orginal ideas 1:1. Some designs would simply not work very well , I suppose.
Anyone willing to rig and animate would be most welcome! Don't be shy!
And please comment and provide feedback as much as possible.
Polychurning for mods can be a most lonely marathon.
After enjoying the exquisite Dungeon Master mod for Grimrock 1 I got the modeling itch.
So I'm gonna build and reimagine some of the classic monsters.
If other artists want to chime in and talk / show off their doodles, ideas and creations -DM related or not-, I'm sure we're all the happier for it.
I don't think anybody expects a revamp for all the monsters. Many of them are pretty much already reimagined in the Grimrock series. Eg the Mummies, a whole bunch of Skeletons etc.
My aim is to to build on the classic design and colour of some more unusual beasts. That includes CSB, which had quite a few variants (Trolin > Antmen).
I don't intend copy the orginal ideas 1:1. Some designs would simply not work very well , I suppose.
Anyone willing to rig and animate would be most welcome! Don't be shy!
And please comment and provide feedback as much as possible.
Polychurning for mods can be a most lonely marathon.

