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Any way to alter item attributes/skills/stats?

Posted: Wed Oct 22, 2014 1:35 am
by sapientCrow
Is there an easy way to globally effect items and formula?
Example:
Want to boost venfamg pick damage and remove earth requirement.
Example:
Want to raise specific stats when wearing sets of armor (beyond the current)
Example:
Want to increase or reduce specific monster resists.

Is this possible to do globally so it overrides the core. Or can this only be done within the framework of a new dungeon/map where new scripts are used to this affect?

Re: Any way to alter item attributes/skills/stats?

Posted: Wed Oct 22, 2014 12:33 pm
by Jgwman
As far as we know, you can't globally do this still, but I'm hoping otherwise is announced :D

Re: Any way to alter item attributes/skills/stats?

Posted: Wed Oct 22, 2014 12:41 pm
by NutJob
I thought all this can be done by cloning or defining an object and setting them manually? What the parameters are, for doing so, I have no clue though and received no replies if I'm even doing it correctly.

Re: Any way to alter item attributes/skills/stats?

Posted: Wed Oct 22, 2014 5:31 pm
by Jgwman
NutJob wrote:I thought all this can be done by cloning or defining an object and setting them manually? What the parameters are, for doing so, I have no clue though and received no replies if I'm even doing it correctly.
You're correct but that requires a mod. The op wanted a plugin style system that would work on all dungeons including the campaign.