Weapons of choice / variety / offensive spells
Posted: Tue Oct 21, 2014 8:21 am
Hello.
Now that I am on my third playtrough and I am level 11 I am going to digress a little about weapons in the game.
HEAVY WEAPONS seem to be the weapon of choice. Because there are plenty of them. You can use most of them "out of the box" and they have very high damage output. To balance things, I think AH should have considered "heavy weapons" anything requiring both hands to wield only (unless you get the "ogre grip" feat of course). Everything else should have fallen in the "light weapons" area.
LIGHT WEAPONS. Just meh. Not bad but not impressed with them either. Just because most heavy weapons can be used with one hand and by almost everyone (due to the new skill system), I would go for heavy weapons instead. Correct me if I am wrong. Tried investing a few points for "dual wield" trait, but it didn't paid off well. I should have spent skill points elsewhere.
THROWING/BOWS/CROSSBOW. Not bad if you are into this type of ranged combat. Personally, I prefer to invest some points in accuracy to get the "reach" attack to perform melee attacks from the back row. Too bad some of them require to invest points to be usable.
FIREARMS. A big meh that needs rebalancing. Not worthy at all in my humble opinion. Low/mid output damage. Need ammo which cannot be created at the moment (and it weights down a little). Can backfire on party. You get the picture...
OFFENSIVE SPELLS. It seems there isn't any great variety in spells, as I have seen so far. It seems it's best to invest in fire magic school first. Haven't found any air or water based offensive spells yet. I can assume lightning bolt and such are out there somewhere. By the time I got them, i got fire magic almost maxed out.
So, what are your preferred weapon loadouts?
Now that I am on my third playtrough and I am level 11 I am going to digress a little about weapons in the game.
HEAVY WEAPONS seem to be the weapon of choice. Because there are plenty of them. You can use most of them "out of the box" and they have very high damage output. To balance things, I think AH should have considered "heavy weapons" anything requiring both hands to wield only (unless you get the "ogre grip" feat of course). Everything else should have fallen in the "light weapons" area.
LIGHT WEAPONS. Just meh. Not bad but not impressed with them either. Just because most heavy weapons can be used with one hand and by almost everyone (due to the new skill system), I would go for heavy weapons instead. Correct me if I am wrong. Tried investing a few points for "dual wield" trait, but it didn't paid off well. I should have spent skill points elsewhere.
THROWING/BOWS/CROSSBOW. Not bad if you are into this type of ranged combat. Personally, I prefer to invest some points in accuracy to get the "reach" attack to perform melee attacks from the back row. Too bad some of them require to invest points to be usable.
FIREARMS. A big meh that needs rebalancing. Not worthy at all in my humble opinion. Low/mid output damage. Need ammo which cannot be created at the moment (and it weights down a little). Can backfire on party. You get the picture...
OFFENSIVE SPELLS. It seems there isn't any great variety in spells, as I have seen so far. It seems it's best to invest in fire magic school first. Haven't found any air or water based offensive spells yet. I can assume lightning bolt and such are out there somewhere. By the time I got them, i got fire magic almost maxed out.
So, what are your preferred weapon loadouts?