Why I'm excited about Grimrock 2
Posted: Sat Jun 14, 2014 12:41 pm
Hey everyone,
I still haven't beat GRIMROCK yet, but I intend to do so before the sequel comes up. It's a great game, takes me back to my kids day, confronting me with memories of games I played and loved then (and never finished). Naturally I'm playing oldschool, my sense of orientation is quite good, so up until now (struggling with all those spiders a bit, right now) there wasn't any need to draw my own map.
Then I stumbled upon the first info about GRIMROCK 2, saw those beautiful overworld screenshots, and it all reminded me very much of the ISHAR-series. I played all three of them when I was young, and couldn't finish a single one of them. Still, I loved those games, I have many fond memories about them and they brought me more than one sleepless night. Now, when I heard about GRIMROCK 2, it seemed like Fate has granted me a second chance to master the challenge, only this time with improved mechanics, balancing and graphics.
Keep up the good work, can't wait to experience the finished product.
I still haven't beat GRIMROCK yet, but I intend to do so before the sequel comes up. It's a great game, takes me back to my kids day, confronting me with memories of games I played and loved then (and never finished). Naturally I'm playing oldschool, my sense of orientation is quite good, so up until now (struggling with all those spiders a bit, right now) there wasn't any need to draw my own map.
Then I stumbled upon the first info about GRIMROCK 2, saw those beautiful overworld screenshots, and it all reminded me very much of the ISHAR-series. I played all three of them when I was young, and couldn't finish a single one of them. Still, I loved those games, I have many fond memories about them and they brought me more than one sleepless night. Now, when I heard about GRIMROCK 2, it seemed like Fate has granted me a second chance to master the challenge, only this time with improved mechanics, balancing and graphics.
Keep up the good work, can't wait to experience the finished product.