Modding Clichés
Posted: Wed May 01, 2013 1:59 am
Throwing warden or ogre at you within first 10 min.

Official Legend of Grimrock Forums
https://mail.almosthumangames.com/forum/
https://mail.almosthumangames.com/forum/viewtopic.php?t=5381
Samuruzi wrote:
Throwing warden or ogre at you within first 10 min.
-- This can be ok if done creatively, but yeah, save something for later.--
Story revolves around finding someone you never see in person
--This is probably because most people can not create and animate models. Just have to deal with it.--
painful attempt at sounding "medieval", or using Old English wording to add depth to the mod's "story".
-- way overused. Trying to avoid it my mod--
mod made to feel like a series of right or wrong answers; failing puzzles prompts messages to tell you,
-- worse is puzzles with no clues, or so obscure the player has no idea what to do. Balance is everything.--
modder works for hours on a mod, tries to act humble in mod description i.e.: "I hope you rike it."
--How can you tell false modesty? That description will sound just like what I anticipate my mod
release will look like. Should it be more like "I have spent 80 freakin' hours making this because I'm
an idiot that takes four days to figure out a simple script, you better like it or I will send a rattlesnake
in the mail!" Would that be more preferable? BTW, if I ever get mine released, I hope you like it.--
alternatively,
mod description lists points that, in effect, stroke the ego of the modder i.e.: "The new combat system isn't quite polished, but if you have any suggestions just e-mail me, or skype me, or show up at my door anytime between 5pm and 7pm on a Friday. (bring some snacks & beer) yeah thanks!"
mod takes 2 hours to complete, description says "5 to 8 hours (if you stop for story elements.)"
--I think more frequently it's the reverse. Description says 2 hours and it takes 4. But then it could just be I'm a terrible player (there's that false modesty popping up again.)--
I have to agree completely on these two items. There is a difference between lacking technical skills and paying attention to detail.Neikun wrote:My biggest one that I see, and perhaps one of my biggest turn offs to a mod is failure to double check for clipping errors and wrong wallsets.
Dude, you've just brought some hate into a lighthearted thread.cromcrom wrote:@ Samuruzi yeah, you shouldn't play mods, they are not worth you anyways. Stupid modders can't do things well. That's really a shame, considering how well they are paid.
Spoiled brat.
I would say that using stylized language is okay as long as it's done well and consistently.Samuruzi wrote: painful attempt at sounding "medieval", or using Old English wording to add depth to the mod's "story".