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[wallset] Nightfall: First Contact

Posted: Tue Feb 12, 2013 10:37 pm
by DeDy
Hi all, wallset is complet! Thanks for the help.

Nightfall wallset demonstration here:
http://nightfall.eddo.cz/files/nightfal ... ration.zip

DOWNLOAD wallset for LoG EDITOR
http://grimrock.nexusmods.com/mods/215

Here are the pictures. Press F5 :ugeek:

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Re: [wallset] Nightfall: First Contact

Posted: Wed Feb 13, 2013 1:47 am
by takis76
I don't have yet use blender for creating new wallsets, but as you say when you are deleting these stones, suddenly the buttons disappear and you cant bring them back.

Might the button models are merged with these stones in the same layer.
Try do not delete those stone models, but try to change the surface of the stones and make them flat. If you just delete the stones, might the stones and the buttons are stored in the same model, or in the same layer. Trying to delete the vertices of the stone and merge the missing normals (According to 3D Studio) you can fill the holes of the missing surfaces.

Normals are surfaces around a group of vertices. (Normals also are group of triangles of planes and create some surface).
As I understand deleting those stones delete and buttons. But why the button models be in the same file as the wall models? (I don't have made vast research about new wallset making and I see in all wallsets here these stones exists. So might there is a model problem with these and the modeler need to make an extensive model editing to these models.

Another idea:
Try to copy whole model file with a new file with different filename. Just delete the stones and for buttons use the old file and for the new model without stones (which the buttons will missing and create a new object) this is a quick solution.

About secret buttons you need a complete new 3D object to fit your new secret buttons to your new wallset. I don't know if this help but you can use some trick.

Edit:

As I see the secret buttons are on these stones. So you can delete all of these stones and created another one new object with different name and create new buttons on this. Another idea is to use a neat wall model and as new object and create new secret buttons with new texture, also this will fix your problem too.

If I was making my own wallset, I will use this technique.

Re: [wallset] Nightfall: First Contact

Posted: Wed Feb 13, 2013 4:19 am
by Skuggasveinn
Hi.

here is the wallset with the stones removed.
https://www.dropbox.com/s/6pecqnklq5h31 ... allset.zip

These was a small problem with the secret button small texture.
You are only changing the colors of the dungeon textures for the secret buttons, so you still get the small brick along with the secret button.
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So I went in and re-mapped the UV for this model, and aligned it with your wall texture.
maybe the alignement was a bit to good, since now its really hard to spot the small button.
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in anycase you can allways change the texture of the button itself with the GMT to make it stick out more.

Skuggasveinn.

Re: [wallset] Nightfall: First Contact

Posted: Wed Feb 13, 2013 2:53 pm
by DeDy
Skuggasveinn wrote:
thousand thanks

Re: [wallset] Nightfall: First Contact

Posted: Thu Feb 14, 2013 8:31 pm
by Drakkan
another promising tileset. good job !

Re: [wallset] Nightfall: First Contact

Posted: Fri Mar 01, 2013 12:30 pm
by DeDy
Wallset for LoG editor is on Nexus.
http://grimrock.nexusmods.com/mods/215

Re: [wallset] Nightfall: First Contact

Posted: Fri Mar 01, 2013 2:38 pm
by Neikun
Looking pretty cool. I like the hands on the wall. Reminds me of an old game I loved as a kid.

Re: [wallset] Nightfall: First Contact

Posted: Fri Mar 01, 2013 3:03 pm
by DeDy
Neikun wrote:Looking pretty cool. I like the hands on the wall. Reminds me of an old game I loved as a kid.
Firehand in Photoshop CS 5.5 in layer ;)
http://nightfall.eddo.cz/files/nightfall1_symbol.zip

Re: [wallset] Nightfall: First Contact

Posted: Wed Mar 06, 2013 9:34 pm
by akroma222
Really nice work :D :D

Re: [wallset] Nightfall: First Contact

Posted: Thu Jun 20, 2013 3:00 pm
by manic.insomnia
Great wall set working well as a test in my mod.

I'm trying to work out how to make my own set and that download was really useful.

Thanks for sharing.