Game Crash - Custom Dungeon
Posted: Sun Oct 14, 2012 1:25 pm
Hi All,
Was testing my dungeon as a Custom Game (i.e Not through the Editor) and the game crashed when clicking on a Healing Crystal.
Error log below;
pfire_script_1: cannot serialize table 'spawnid' with metatable
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'autoSave'
[string "Crystal.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 4087 MB
Free memory: 2473 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: ATI Radeon HD 5700 Series
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: ATI Radeon HD 5700 Series
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAY3
Device string: ATI Radeon HD 5700 Series
State flags: 00000000
Display device 3:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 4:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 5:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
Was testing my dungeon as a Custom Game (i.e Not through the Editor) and the game crashed when clicking on a Healing Crystal.
Error log below;
pfire_script_1: cannot serialize table 'spawnid' with metatable
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'autoSave'
[string "Crystal.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 4087 MB
Free memory: 2473 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: ATI Radeon HD 5700 Series
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: ATI Radeon HD 5700 Series
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAY3
Device string: ATI Radeon HD 5700 Series
State flags: 00000000
Display device 3:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 4:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 5:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008