spawners and monster levels
Posted: Sat Sep 22, 2012 9:43 am
Hey, I presume monster level stays default 1 no matter on what dungeon level it is and same goes for spawners that spawns those creatures. Is there a way to define what level monster spawner spawns? I would like to use crowerns quite late in my dungeon and spawn them endlessly
, but they're quite squishy if I can't change their levels. And my other question is, if I link timer to my spawner and let it spawn creatures on steady intervals, does it keep spawning until the space is filled with creatures or does it stop working if the party leaves the level where the timer is ticking those spawns?
edit: I've dabbled with monster:setLevel() script, but not sussesfully with spawners. But is it simply :setLevel() after the spawn command, eg. spawn("crowern",6,12,10,2):setLevel(3)?
edit: I've dabbled with monster:setLevel() script, but not sussesfully with spawners. But is it simply :setLevel() after the spawn command, eg. spawn("crowern",6,12,10,2):setLevel(3)?