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Dungeon Editor Question
Posted: Fri Sep 14, 2012 7:58 pm
by Sir Tawmis
I might be missing something on how to do this; but is there a way to make it when you "preview" the Dungeon that your "party" is able to pass through items (namely monsters) and not have the monsters attack. For example, I created a dungeon, set up some skeletons - and I have them on "Guard" status, but it's a single hall way - so there's no way to pass them (they engage in combat once I get close). I basically want to see the rest of the dungeon beyond them, without having to engage in combat and be able to "pass through them" to get to the rest of the dungeon. (I could set up passages around them, but that seems like its a lot of work).
Re: Dungeon Editor Question
Posted: Fri Sep 14, 2012 8:05 pm
by Billick
You could move your spawn point closer to where you want to test, and then move it back when you're done.
Re: Dungeon Editor Question
Posted: Fri Sep 14, 2012 8:06 pm
by Lmaoboat
F1 lets you pass through everything.
Re: Dungeon Editor Question
Posted: Fri Sep 14, 2012 8:07 pm
by Magus
You can change the spawn point very fast by pressing the Z key. That helps a lot for testing or to skip enemys/events
Re: Dungeon Editor Question
Posted: Fri Sep 14, 2012 9:47 pm
by Komag
(It's the Y key)
But yeah:
- F1 while in game to walkthrough walls and everything (and float above pits)
- Y in editor to set new start point quickly (where your mouse if floating)
- Z while in game to open (and shut) any doors.
I use a combination of these three

Re: Dungeon Editor Question
Posted: Fri Sep 14, 2012 11:59 pm
by Sir Tawmis
Thank you all!
Exactly what I needed!
Re: Dungeon Editor Question
Posted: Sat Sep 15, 2012 12:16 pm
by Magus
Komag wrote:(It's the Y key)
Ah yeah, I changed it because I have the german keyboard layout

Completly forgot about that.
Re: Dungeon Editor Question
Posted: Sat Sep 15, 2012 12:17 pm
by Scorcher24
K kills