Wizard questions
Posted: Fri Sep 14, 2012 2:23 pm
I'm one of those "idiots" who prefer to play with pure mage style, no matter the cost of extra difficulty. Thus im playing this with 4 wizards in LoG too. That means also that i wont use a single weapon in the game(swords,throwing weaps,bombs etc), unless the game forces me to do it like in morrowind to destroy the boss's immune shield...Sadly the im lacking some information, hopefully u guys can help me out with these:
1, Putting pts into fire magic will or will not increase the dmg of my spells. So for example raising it from 35 to 40, will have any effect on the dmg part? If yes can u provide a number like 1pt is 1% or sg.
2, Dark/light spell from the spellcraft tree has any kind of effect on the monsters? So far i use light to replace torch, and i guess dark might be usefull for some puzzle later on.
3, Circle of protections seems nice but r they stack? Cuz for example I cant have an active fire and ice shield at the same time... which sounds like a bug to me but hey.
4, Do negative stats has any effect compared to 0 value? Like if i wear heavy armor, and have -20 evasion, does that have any effect comapred to 0 evasion? In other words do mobs have something like 80% hit chance, and if i have -20 evasion they can hit me 100% of the time, while havintg 0 evasion would result hitting me only 80% of the times?
5, What is the level cap or expected level when u finish the game? In other words how much skillpoint will i have approximately to plan ahead?
6, Does willpower has any effect on anything then my starting and gain/level NRG? Like energy regen at 20+. Also i heared that 2 Will=1 NRG gain/level. Does that also mean that 1 NRG gives half energy, so i will get 1 extra NRG at every 2nd level?
7, I read somewhere that if u equip stat items before levelup u can get more stat gains for that level. Is this true? Cuz this is totally lame from every single perspective. This is just forcing the players to watch out when a her ogonna ding and replace stat items...Same for the RNG hp/NRG gain... we just have to reload a couple times if we want maximum stats? Seems silly.
8, If i run with 2 ice mages, do i get double benefit from circle of protection? So 2x25 ice resist for the whole party?
9, What exactly a freeze means for the target? It has lowered resists/defense/evasion? Or just a "timestop" ?
10, Can some1 describe how invisibility works? Like how far i have to be so the mob wont see me at all?
11,If 2 frostbolt hits the target will i get increased freeze duration, or just the base time from the last spell which hit the target?
12, "faster spell casting" is what exactly at the spellcraft tree? So far every spell is instant for me. Or is this just a missleading name for reducing the CD after a spell usage?
13, Because of my playstlye a "spell immune" mob would be problematic. is there anything like that?
14, Is 25 air resist means 25% dmg reduction from air dmging spells?
15, is 20 protection means if a mob would hit me for 50 i will suffer only 30 dmg?
16, Is there a base/hidden protection/evasion value. So for example we can see 0 evasion on the chart, but it is calculated as 5+chart number?
17, Is there a difference between casting a spell from ur left/right hand?
18, Is there a penalty for spell dmg/cd if i wear light/heavy armor or equipping a sword to my other hand?
19, Is there a way to play with only 1 wizard, thus receiving 4 times more xp for only 1 character?
20, Most likely i will never try out the other classes cuz im a magefreak. Is playing with only wizards a huge handicap? Any1 completed the game with 4 wiz who could give me some suggestions?
1, Putting pts into fire magic will or will not increase the dmg of my spells. So for example raising it from 35 to 40, will have any effect on the dmg part? If yes can u provide a number like 1pt is 1% or sg.
2, Dark/light spell from the spellcraft tree has any kind of effect on the monsters? So far i use light to replace torch, and i guess dark might be usefull for some puzzle later on.
3, Circle of protections seems nice but r they stack? Cuz for example I cant have an active fire and ice shield at the same time... which sounds like a bug to me but hey.
4, Do negative stats has any effect compared to 0 value? Like if i wear heavy armor, and have -20 evasion, does that have any effect comapred to 0 evasion? In other words do mobs have something like 80% hit chance, and if i have -20 evasion they can hit me 100% of the time, while havintg 0 evasion would result hitting me only 80% of the times?
5, What is the level cap or expected level when u finish the game? In other words how much skillpoint will i have approximately to plan ahead?
6, Does willpower has any effect on anything then my starting and gain/level NRG? Like energy regen at 20+. Also i heared that 2 Will=1 NRG gain/level. Does that also mean that 1 NRG gives half energy, so i will get 1 extra NRG at every 2nd level?
7, I read somewhere that if u equip stat items before levelup u can get more stat gains for that level. Is this true? Cuz this is totally lame from every single perspective. This is just forcing the players to watch out when a her ogonna ding and replace stat items...Same for the RNG hp/NRG gain... we just have to reload a couple times if we want maximum stats? Seems silly.
8, If i run with 2 ice mages, do i get double benefit from circle of protection? So 2x25 ice resist for the whole party?
9, What exactly a freeze means for the target? It has lowered resists/defense/evasion? Or just a "timestop" ?
10, Can some1 describe how invisibility works? Like how far i have to be so the mob wont see me at all?
11,If 2 frostbolt hits the target will i get increased freeze duration, or just the base time from the last spell which hit the target?
12, "faster spell casting" is what exactly at the spellcraft tree? So far every spell is instant for me. Or is this just a missleading name for reducing the CD after a spell usage?
13, Because of my playstlye a "spell immune" mob would be problematic. is there anything like that?
14, Is 25 air resist means 25% dmg reduction from air dmging spells?
15, is 20 protection means if a mob would hit me for 50 i will suffer only 30 dmg?
16, Is there a base/hidden protection/evasion value. So for example we can see 0 evasion on the chart, but it is calculated as 5+chart number?
17, Is there a difference between casting a spell from ur left/right hand?
18, Is there a penalty for spell dmg/cd if i wear light/heavy armor or equipping a sword to my other hand?
19, Is there a way to play with only 1 wizard, thus receiving 4 times more xp for only 1 character?
20, Most likely i will never try out the other classes cuz im a magefreak. Is playing with only wizards a huge handicap? Any1 completed the game with 4 wiz who could give me some suggestions?
