2 Quick mod questions re portraits and custom race
Posted: Wed May 25, 2016 3:06 am
I am very close to posting version 1.01 of The Crack of Doom
but have a few last things to do.
First off huge thx to minmay for a variety of posts on cleaning up mods
ie script for finding invalid connectors etc.
1. how do you get custom portraits to show in the regular(non-custom) portrait window
when creating a new party?
---i have the tga files in a "portraits" directory in my mod but they do not show up. I must be missing script elements to define these.
---i have located several similar threads on this forum but they are concerned with changing the default party composition.
so if anyone can point me to a thread that covers my issue thx in advance.
2. When i create a party (in my mod)containing my new race and then import this party into my mod for a new game LOG2 crashes. Its a little weird since the new race is defined and usable
in my mod.
any work around or fix for this?
again, thx in advance.
but have a few last things to do.
First off huge thx to minmay for a variety of posts on cleaning up mods
ie script for finding invalid connectors etc.
1. how do you get custom portraits to show in the regular(non-custom) portrait window
when creating a new party?
---i have the tga files in a "portraits" directory in my mod but they do not show up. I must be missing script elements to define these.
---i have located several similar threads on this forum but they are concerned with changing the default party composition.
so if anyone can point me to a thread that covers my issue thx in advance.
2. When i create a party (in my mod)containing my new race and then import this party into my mod for a new game LOG2 crashes. Its a little weird since the new race is defined and usable
in my mod.
any work around or fix for this?
again, thx in advance.