GrimTK Problem Solved
Posted: Tue Feb 23, 2016 6:39 pm
Hello. I'm having an issue getting scripts to run/show with GrimTK within my current mod project. Using a pressure plate to activate a script that reads
What happens is nothing. No errors, doesn't come up. I tested this same scenario in a fresh test dungeon so something is conflicting. Let me described what I have done already:
1. Placed grimtk folder in mod_assets/ext/grimtk/
2. Mapped my init to import "mod_assets/ext/grimtk/init.lua"
3. Ensure nothing is named GTK
4. Placed the Grimtk script in the upperleft on the top most map.
5. Positioning the import "mod_assets/ext/grimtk/init.lua" at the beginning or end of the init.lua
6. Tested in fresh dungeon. It works here.
Current assets included:
1. Ctomb model/tilepack
2. Dungeon master pack
3. Sx_urban,town, SX winter
4. Minassets
5. A few custom defined monsters/items
6. A few LOG 1 monsters
7. Dark temple tileset from LOG
I have not begun shedding unused assets just yet but I suspect something there is causing a conflict. Or maybe I need to activate some sort of GUI option within the editor I don't know. Im hoping someone has had a similiar issue and overcome. On a related note the Search function on the forums has been kicking back the below error since this weekend. Not sure whats going on there if anyone else is having an issue. Switching browsers didn't help. Thanks for the read.
Code: Select all
function message1()
GTKGui.Basic.showInfoMessage("Welcome to the Test.");
endWhat happens is nothing. No errors, doesn't come up. I tested this same scenario in a fresh test dungeon so something is conflicting. Let me described what I have done already:
1. Placed grimtk folder in mod_assets/ext/grimtk/
2. Mapped my init to import "mod_assets/ext/grimtk/init.lua"
3. Ensure nothing is named GTK
4. Placed the Grimtk script in the upperleft on the top most map.
5. Positioning the import "mod_assets/ext/grimtk/init.lua" at the beginning or end of the init.lua
6. Tested in fresh dungeon. It works here.
Current assets included:
1. Ctomb model/tilepack
2. Dungeon master pack
3. Sx_urban,town, SX winter
4. Minassets
5. A few custom defined monsters/items
6. A few LOG 1 monsters
7. Dark temple tileset from LOG
I have not begun shedding unused assets just yet but I suspect something there is causing a conflict. Or maybe I need to activate some sort of GUI option within the editor I don't know. Im hoping someone has had a similiar issue and overcome. On a related note the Search function on the forums has been kicking back the below error since this weekend. Not sure whats going on there if anyone else is having an issue. Switching browsers didn't help. Thanks for the read.
SpoilerShow
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Table './forum/phpbb_search_wordmatch' is marked as crashed and last (automatic?) repair failed [144]
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Table './forum/phpbb_search_wordmatch' is marked as crashed and last (automatic?) repair failed [144]
An SQL error occurred while fetching this page. Please contact the Board Administrator if this problem persists.