I can't figure this out for the life of me
I have a forest tile map and I have "underwater" tiles on it.
I want a locked door to block the player from escaping the water, and they find a key to open a lock that opens the door.
the problem is that I can't make any of the locks look right underwater.
if I turn it one way, its buried in the rock wall, inaccessible and if I turn it the other way, it's floating out in the middle of the tile.
how do I make it look right?
I had a similar problem in the mines, I kept trying to put a lock on a _support_wall and it did not look right, but I solved it with a mine_support_wall_button
am I supposed to put a specific kind of wall behind the lock to make it look right underwater?
placing a lock underwater(problem)
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: placing a lock underwater(problem)
I don't think rock walls are even enough to place a good-looking lock on them. I'd go with either a door that has the lock build-in or a nexus_lock pedestal.
Re: placing a lock underwater(problem)
there are doors with the lock built in?!
either way, the thing is, underwater, it's outdoors and i have 3 spear doors blocking the ladder the player needs to climb. they first have to find the key and lower the spears.
the advice on the nexus lock, that's actually what i have right now as a placeholder.
the problem is that while it looks logical, and it's not floating or clipping which is good; the nexus lock is still sitting in the middle of where the player walks. in addition, the player can just walk right through the space with the nexus pedestal.
I did a workaround where I put an invisible wall on it.
this setup works, but it doesn't look like what I want it to look like.
so my problem is more of an aesthetic problem.
I probably ought to just leave it like that, who's gonna care really? lol
either way, the thing is, underwater, it's outdoors and i have 3 spear doors blocking the ladder the player needs to climb. they first have to find the key and lower the spears.
the advice on the nexus lock, that's actually what i have right now as a placeholder.
the problem is that while it looks logical, and it's not floating or clipping which is good; the nexus lock is still sitting in the middle of where the player walks. in addition, the player can just walk right through the space with the nexus pedestal.
I did a workaround where I put an invisible wall on it.
this setup works, but it doesn't look like what I want it to look like.
so my problem is more of an aesthetic problem.
I probably ought to just leave it like that, who's gonna care really? lol
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: placing a lock underwater(problem)
hmm .. i know in LoG 1 there are doors with the lock build into them but they seem to be gone in LoG 2 ..
Well as a replacement portal_locked with deactivated portal component and a lock added might do.
Well as a replacement portal_locked with deactivated portal component and a lock added might do.
Re: placing a lock underwater(problem)
Have you tried the earlier thread suggestions for moving object positions?FeMaiden wrote: how do I make it look right?
You can move the lock just a bit, and have it look right.

Re: placing a lock underwater(problem)
you can move any object with setPosition or even rotate it with some scripts so it is not a problem to do anything EXACTLY like you want. it is just quite a work 
Re: placing a lock underwater(problem)
yes, thank you...the only question now is
"do I want to take the time just to move the lock a few pixels over?"
I mean I would like to...the way I have it set up right now, it's working but I could make it look prettier I guess
"do I want to take the time just to move the lock a few pixels over?"
I mean I would like to...the way I have it set up right now, it's working but I could make it look prettier I guess