Tomb of Tiggy by Lex - Eye of Time

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RayB
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Joined: Fri Mar 06, 2015 3:45 am

Tomb of Tiggy by Lex - Eye of Time

Post by RayB »

I would like to use the 'Eye of Time' item from Lex's mod in my dungeon but I cannot find all the files for it.
I have the model file and the script definition but I cannot find the materials definition for it or the .dds files
that the materials definition would point to.

Can anyone help?

p.s. Same thing for the storm ring, no material definition or .dds files.
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THOM
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Re: Tomb of Tiggy by Lex - Eye of Time

Post by THOM »

Are you refering to items from Germannys DM-Pack?? (Why than this post in the off-topic section??)

If yes - both materials are in a collective-file: "dm_necklages_tx02"
THOM formaly known as tschrage
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RayB
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Joined: Fri Mar 06, 2015 3:45 am

Re: Tomb of Tiggy by Lex - Eye of Time

Post by RayB »

Hi, thanks for your response. Yes, I was referring to Germannys DM-Pack.

I posted here because I didn't know any better. Should I have posted in the Grimrock 1 modding section?

I tried copying the .dds files you mentioned in your response into my mod but they don't seem to work. Do I have to change the vector numbers or something like that? I saw the vec() in the define freeze part but it is the first I've seen of this statement. I really have no idea how to use it. Is there any info on it in the Grimrock modding section? I have looked but couldn't find anything.

I would also like to know how you guys get the little code windows which shows the code tabbed correctly.
Last edited by RayB on Wed Oct 28, 2015 8:43 pm, edited 1 time in total.
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THOM
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Re: Tomb of Tiggy by Lex - Eye of Time

Post by THOM »

Beside copying the file itself you also have to define the material which uses the texture-file. with the correct paths written in it. Have you?
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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RayB
Posts: 140
Joined: Fri Mar 06, 2015 3:45 am

Re: Tomb of Tiggy by Lex - Eye of Time

Post by RayB »

I looked for such a material definition in the Tomb of Tiggy mod_assets but couldn't find any. The ring model works fine in his mod. Seems to me I should have been able to find a definition in his mod. I admit I am confused.

Sorry, I found it. I was not looking for necklages in the materials.lua file.

Thanks again for the help.
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THOM
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Re: Tomb of Tiggy by Lex - Eye of Time

Post by THOM »

I have searched through the items-material definitionfile of the pack. Seached for "dm_necklages_tx02". Found after one second:

Code: Select all

defineMaterial{ 
	name = "dm_necklages_tx02",
	diffuseMap = "mod_assets/dmcsb_pack/textures/items/dm_necklages_tx02_dif.tga",
	specularMap = "mod_assets/dmcsb_pack/textures/items/dm_necklages_tx02_spec.tga",
	normalMap = "mod_assets/dmcsb_pack/textures/items/normal/dm_necklages_tx02_normal.tga",
	doubleSided = false,
	lighting = true,
	alphaTest = false,
	blendMode = "Opaque",
	textureAddressMode = "Wrap",
	glossiness = 40,
	depthBias = 0,
}
I rarely use installation routines of map-mods. There could be so much renamed, reorganized...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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