Log 1 : destroy()
Posted: Tue Aug 25, 2015 10:37 pm
Hey. I've noticed my old MOD for LoG1 is going well. I worked most of the bugs out.
However I've stumbeld upon a new problem. ( it didn't happend before or ever really)
The basic thing is this: ( my work arround) An alcove accept the item. Triggers a script that destroys the item. Places a new item next to in a new alcove. Destorys the alcove the item was put in and places a secret door in its place.
It works fine. No biggy. But if the player later has to trackback from lower level to the topper floors again. The ground texture is missing ( onyl 1 quare where the alcove used to be before I've destoryed it) . Seeing a "hole" As in a totaly open black floor.
What could do this?

However I've stumbeld upon a new problem. ( it didn't happend before or ever really)
The basic thing is this: ( my work arround) An alcove accept the item. Triggers a script that destroys the item. Places a new item next to in a new alcove. Destorys the alcove the item was put in and places a secret door in its place.
It works fine. No biggy. But if the player later has to trackback from lower level to the topper floors again. The ground texture is missing ( onyl 1 quare where the alcove used to be before I've destoryed it) . Seeing a "hole" As in a totaly open black floor.
What could do this?
