DAEMON HEAD EYE SLOTS
Posted: Sat Jul 25, 2015 12:33 pm
Stupid question, I know. But where are they? I've searched the editor menu and cant for the life of me find them listed. Are they called something else now?
George
George
Official Legend of Grimrock Forums
https://mail.almosthumangames.com/forum/
https://mail.almosthumangames.com/forum/viewtopic.php?t=10145
Code: Select all
defineObject{
name = "log2_eye_socket_left",
components = {
{
class = "Clickable",
offset = vec(0.25, 1.65, -0.3, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(0.26, 1.58, -0.3),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "log2_eye_socket_right",
components = {
{
class = "Clickable",
offset = vec(-0.25, 1.65, -0.3, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(-0.26, 1.58, -0.3),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
Code: Select all
defineObject{
name = "log1_eye_socket_left",
components = {
{
class = "Clickable",
offset = vec(0.2, 1.65, -0.45, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(0.21, 1.58, -0.45),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "log1_eye_socket_right",
components = {
{
class = "Clickable",
offset = vec(-0.2, 1.65, -0.45, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(-0.21, 1.58, -0.45),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
Code: Select all
defineObject{
name = "log2_daemon_mouth_socket",
components = {
{
class = "Clickable",
offset = vec(0, 0.97, -0.1, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(0, 0.9, -0.1),
onAcceptItem = function(self, item)
return (item.go.name == "green_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}