How to make custom sounds?
Posted: Fri Jul 17, 2015 5:35 am
How to Implement, and how long can they be.
(what format is needed and etc information about sound files)
(what format is needed and etc information about sound files)
Official Legend of Grimrock Forums
https://mail.almosthumangames.com/forum/
https://mail.almosthumangames.com/forum/viewtopic.php?t=10106
www.grimrock.net/modding_log1/creating-custom-assets/barronvonburp wrote:How to Implement, and how long can they be.
(what format is needed and etc information about sound files)
This did not help me at all.Isaac wrote:http://www.grimrock.net/modding_log1/cr ... om-assets/barronvonburp wrote:How to Implement, and how long can they be.
(what format is needed and etc information about sound files)
Bottom of the page.
What [exactly] are you asking about then? (Tools? Formats? Defining sounds? The difference between 2D and 3D sounds? Or is it Foley techniques you are wanting?)barronvonburp wrote:This did not help me at all.Isaac wrote:http://www.grimrock.net/modding_log1/cr ... om-assets/barronvonburp wrote:How to Implement, and how long can they be.
(what format is needed and etc information about sound files)
Bottom of the page.
I am asking here because it didn't help me before when i wen't looking for it on my own.
(Edit: It did tell me what samples were used)
I would make the dungeon first... complete it ~or mostly so; then decide on what custom sound effects that you need.barronvonburp wrote:I admit I wasn't very clear, but I would like information on all of them, I'm very new to making dungeons, scripting, and etcetera
Code: Select all
defineSound{
name = "custom_sound",
filename = "mod_assets/sounds/custom_sound_01.wav",
loop = false,
volume = 1,
}If you have the music, then add it to your project folder, define it (see above post); and use the UI for the Bossfight to assign the track.barronvonburp wrote:What about ambient tracks (I mean the repeating loops that you can choose in the properties tab of a level)
I really only intend on making boss music and the like.
