LOG1 vs LOG2

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Kuro01
Posts: 36
Joined: Tue Jun 23, 2015 2:05 pm

LOG1 vs LOG2

Post by Kuro01 »

I just been curious, this game been out a while i guess maybe over a year but i see a lot less models to download. I usually go to the nexus sight. I see a lot on LOG1 to load but almost nothing for LOG2. Wish I could make them myself but I don't have the knowledge.Anyone have a link to more?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: LOG1 vs LOG2

Post by bongobeat »

There is not much on the nexus yet, also maybe LOG2 is too young to browse tons of stuff in the nexus, or people don't have time.

but you may find some wallset or some model on this section of the forum. It depends, what are you searching for?

There is also http://www.turbosquid.com/ where you can find free model, and import them into grimrock model tool kit by JW, to finally export them into log2 models.

http://tf3dm.com/ another site for models.

http://solcommand.com/ for some scifi models, but most of them are spaceships.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: LOG1 vs LOG2

Post by minmay »

The model format has not really changed between Grimrock 1 and Grimrock 2. You can use Grimrock 1 models directly.
However, the normal map format has changed so you'll need to convert any normal maps present. Other textures do not need any modification.

The animation format has changed but you can use this Blender plugin to convert Grimrock 1 animations to Grimrock 2 animations. It may not work for all animations but I've had good luck with it so far. It's also the easiest way to convert models in other formats into Grimrock models, imo, but the Grimrock Model Toolkit is of course another option for that.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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