Code: Select all
step = 1
function tick()
local seq = {1,2,3,4}
findEntity ("bic_"..seq[step]).controller:start()
step = step%#seq+1
endI also have
Code: Select all
step = 1
function tick()
local seq = { 1,2,3,4,5,6,7,8,9,10,9,8,7,6,5,4,3,2 }
findEntity("firespawner_"..seq[step]).controller:activate()
step = step%#seq+1
end
I have a total of 4 different scripts that run off that same build of code.. My guess is the local seq is what is fucking shit up even tho its set to different timers and different Entitys..