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Activation on specific item

Posted: Sat Jun 13, 2015 4:54 pm
by ian363
Am I right that beacons, alcoves and pedestals need script to make them work with a specific item. The locks have a drop down menu to select what makes them react. Why don't the others work this way?
I'm playing with the essence beacons and although you need the right essence to light them up, any essence will actuate them.
Thanks Ian

Re: Activation on specific item

Posted: Sat Jun 13, 2015 7:20 pm
by minmay
ian363 wrote:Am I right that beacons, alcoves and pedestals need script to make them work with a specific item.
Yes.
ian363 wrote:The locks have a drop down menu to select what makes them react. Why don't the others work this way?
Why would they work that way? Sounds pretty useless to me.
ian363 wrote:I'm playing with the essence beacons and although you need the right essence to light them up, any essence will actuate them.
Look at the object definition to find out why.

Re: Activation on specific item

Posted: Sun Jun 14, 2015 1:14 am
by ian363
minmay wrote:
ian363 wrote:Am I right that beacons, alcoves and pedestals need script to make them work with a specific item.
Yes.
ian363 wrote:The locks have a drop down menu to select what makes them react. Why don't the others work this way?
Why would they work that way? Sounds pretty useless to me.
Sounds like a pretty rude reply to me. If I want an alcove to react to the bone blade (let's say) I'd rather select it from a drop down list than start writing code. I don't care if it is a specific bone blade, any will do