exterior asset pack v2....yes,or no?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: exterior asset pack v2....yes,or no?

Post by bongobeat »

odinsballs wrote:here's a ingame screenshot of eapV2 assets combined with diarmiuds skysystem over on nexus, ha no more black sky clipping and it friggin rains...... how sweet is that. oh yeah also framerate performance realy aint bad at all 8-)

http://grimrock.nexusmods.com/Images/117/?
very nice! and yes, that looks like some morrowind house and walls, isn't it?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

Re: exterior asset pack v2....yes,or no?

Post by chaoscommencer »

EAP2 looks like it's coming along beautifully! Can't wait to try it out in game!
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
Post Reply