Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
Posted: Wed Oct 24, 2012 3:30 am
ok, now get started on buttons 
Official Legend of Grimrock Forums
https://mail.almosthumangames.com/forum/
https://mail.almosthumangames.com/forum/viewtopic.php?t=3752

Neikun wrote:Torch holders can be done in the same fashion. Should I?
Who doesn't want a marble torch holder?
Progress: 15 custom torch holders.
I can make it so the the torches don't clip. Is that alright?HaunterV wrote:Neikun wrote:Torch holders can be done in the same fashion. Should I?
Who doesn't want a marble torch holder?
Progress: 15 custom torch holders.
I like them ones that weren't used in the main game. they don't do well shadow wise imo in a big room but in a hallway they are friggn' killer. I just don't want a torch in them
That's what I'm hoping for. Braziers and lanterns that are lit with a torch but do not consume it, or use a new item... the "flint and tinder" and they either stay lit like an everburning torch or they fade out over 15-30 minutes.Neikun wrote:HaunterV wrote:#stuff
Edit: Perhaps the best way to do a lantern that is lit without a torch is to define it as a decoration, and place a torch particle system on it.
Batty did something like that. It should be featured in the first post of the Custom Alcove thread.HaunterV wrote:That's what I'm hoping for. Braziers and lanterns that are lit with a torch but do not consume it, or use a new item... the "flint and tinder" and they either stay lit like an everburning torch or they fade out over 15-30 minutes.Neikun wrote:HaunterV wrote:#stuff
Edit: Perhaps the best way to do a lantern that is lit without a torch is to define it as a decoration, and place a torch particle system on it.
I want to light my dungeons with lanterns n junk but i don't want players to get access to hundreds of torches.