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Re: Mod-Project: Abandoned Places 2
Posted: Thu Jan 24, 2013 1:02 pm
by hyteria
very nice !! ! continue this nice work
Re: Mod-Project: Abandoned Places 2
Posted: Thu Jan 24, 2013 5:42 pm
by germanny
Really great, wanderer. I played abandoned places one on amiga, but never finished it.
Cool carpet textures.
Maybe you replace the Goromorg with another model? It is static, no?
Re: Mod-Project: Abandoned Places 2
Posted: Thu Jan 24, 2013 6:06 pm
by Sutekh
I see your Goromorg has white edges at the bottom of the robes. I haven't tried this with the Goromorg, but it fixed the same problem with the Gobelin I made for the Dark Temple: while the texture is in GIMP merge the visible layers (ctrl+M) before exporting the image to .dds. I hope that works.
Daniv
Re: Mod-Project: Abandoned Places 2
Posted: Thu Jan 24, 2013 11:01 pm
by Wanderer
Thank You all for the nice words,
Germanny, yes it is actualy static Object. I looked through the models and the goromorg was the oly one wich looked nearly something like that I looked for. But I think with little changes (maybe face and beard and scaling it littlebit more not to be so tall) it is ok like it is.
Sutekh, yes this could solve the problem, I dindnt merged the layers before exporting. I will try this out, since I am not finished with the model yet, I thought it would be better not to merge the layers.
Re: Mod-Project: Abandoned Places 2
Posted: Thu Jul 04, 2013 9:16 pm
by maneus
@wanderer: Have you get the flames to make damage to the group or monsters? I have tried this, but set as class = LightSource, it is impossible.
(Auf deutsch: Ich wollte, dass die Flammen die Party oder Monster verletzen, wenn man durch sie hindurchgeht, konnte aber keinen Erfolg verbuchen. Hast du es mal probiert, dass die Flammen Schaden zufügen, Wanderer? Bei deinem AP2 Projekt hat sich ja leider schon länger nichts mehr getan.)