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Re: [MOD] Journey To Justice v1.1

Posted: Fri Mar 03, 2017 10:51 am
by Duncan1246
THOM wrote: You have to throw something further ...
I didn't take care of the weight... great mistake! Nice solution... :D

Re: [MOD] Journey To Justice v1.1

Posted: Fri Mar 03, 2017 5:45 pm
by Torst
THOM wrote:Updated the download.

Don't know if you can still use your current savegame-files...

Sorry for the inconvenience. :(
You can use your old savegame files but unfourtanly you can't get the key .
Must renamed the 1.1 to 1.0 .

Is there a console command to get the key.

Otherwise i start from the beginning cause the mod is fantastic.

Re: [MOD] Journey To Justice v1.1

Posted: Fri Mar 03, 2017 11:10 pm
by Zo Kath Ra
Torst wrote:Is there a console command to get the key.
You can teleport onto the tile that contains the key.
Maybe you can grab it from there.

Code: Select all

local dx,dy = getForward(party.facing) 
party:setPosition(party.x + dx, party.y + dy, party.facing, party.elevation, party.level) 

Re: [MOD] Journey To Justice v1.1

Posted: Sat Mar 04, 2017 12:33 am
by hansbleeb
second play..a strange test in the garden of longamity..garden of ox..the two long cross at nine i have it i think (the number "1" apears..but the rest.... slot in where eatern long points toad...goofle translate dont understand this..and press what long and short and moon enframe... stand long three steps norhern of what green marks of last daylight....
i opens a secret passage to a switch to make the time faster..i have the key and the monkey, elephant and pcock scroll...
and back to the village.. are there more rattle bosses sindse the update to 1.1??

Re: [MOD] Journey To Justice v1.1

Posted: Sat Mar 04, 2017 12:56 am
by THOM
hansbleeb wrote:second play..a strange test in the garden of longamity..garden of ox..the two long cross at nine i have it i think (the number "1" apears..but the rest.... slot in where eatern long points toad...goofle translate dont understand this..and press what long and short and moon enframe... stand long three steps norhern of what green marks of last daylight....
The whole Gardens are optional. So this is a part for to find out by yourself... ;) It seems you have solved one riddle - does the solution give you a hint on what you have to pay attention to solve the others?
hansbleeb wrote: and back to the village.. are there more rattle bosses sindse the update to 1.1??
No. Maybe YOU have got an update? ... ... ;)

Re: [MOD] Journey To Justice v1.1

Posted: Sat Mar 04, 2017 2:56 am
by hansbleeb
you must do the city first of the four paths.. and try to kill the rattlebosses directly after the barricades.

Re: [MOD] Journey To Justice v1.1

Posted: Sat Mar 04, 2017 7:21 am
by hansbleeb
and iam now stuck in the tomb of artakes.. by the 3 head puzzle. http://s137.photobucket.com/user/bliepe ... sort=3&o=0 i put a candle in the holder and a hiddden passage opens with a button and a receiver.. i can swich there between 4 head positions.. but one reciever does not appears. (by the red marker) http://s137.photobucket.com/user/bliepe ... sort=3&o=0

Re: [MOD] Journey To Justice v1.1

Posted: Sat Mar 04, 2017 12:03 pm
by THOM
Obviously you have to open another walll...
The device for that is near - but a bit covert...

Re: [MOD] Journey To Justice v1.1

Posted: Sat Mar 04, 2017 2:49 pm
by hansbleeb
THOM wrote:Obviously you have to open another walll...
The device for that is near - but a bit covert...
phoe.. that was tricky.. i have search me an accident for a couple of hours..and lost my spectacles

Re: [MOD] Journey To Justice v1.1

Posted: Sat Mar 04, 2017 3:21 pm
by hansbleeb
the cure petrify spell gives a error...
http://s137.photobucket.com/user/bliepe ... sort=3&o=0