Page 3 of 3

Re: Push Block problem ~sort of...

Posted: Mon Nov 03, 2014 8:38 am
by Isaac
Chimera005ao wrote:From their explanation of components, things sounded very easy to change.
I wonder if its as easy as it sounds, now that I know of such things as:

"GravityComponent (Component)
Makes the object fall unless it is on ground or supported by a surface or a platform."
I was tinkering with that.. but I never (haven't yet) got it to work. :(

Re: Push Block problem ~sort of...

Posted: Mon Nov 03, 2014 11:30 am
by Karinas23
But more importantly, how about remodeling a push block to look like a normal piece of wall....that you can make hidden doors with ;p

Re: Push Block problem ~sort of...

Posted: Mon Nov 03, 2014 7:21 pm
by Isaac
Karinas23 wrote:But more importantly, how about remodeling a push block to look like a normal piece of wall....that you can make hidden doors with ;p
You could do that in LoG1. All that was needed was to rotate a certain node in the door model, and it slid backwards instead of upwards. The doors in LoG2 seem to work the same way, and it should be easy to do again. 8-)

(One could do the same trick for a door like the mine gates, even in LoG1... rotate the node, and the door would sink into the floor instead of rising to the ceiling.)

It's because the engine handles door animations automatically (without custom animation files)... It just slides single doors along the node axis, and slides double door (double nodes in opposite directions, into the walls.)