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Re: Two Handed Weapons and Dual Wielding

Posted: Thu Jun 26, 2014 5:13 am
by Isaac
Gradunk wrote:Well that covers two handed weapons. how about the dual wielding part?
Is it possible to give each hand its own cooldown?
Probably not; I wish it were though, as the EOB mods should have it.

*Also, my solution to the two handed weapon might need to be redone differently ~somehow. It is incompatible [currently] with swapping the weapon with another item. It all works fine until you try to trade it with a something on the mouse cursor. :(

**Aha... They call it an epiphany; I might be able to handle this in the weapon's onUnEquipItem hook... I was loathe to require code in every item in the game that one might trade the sword for. :o

Re: Two Handed Weapons and Dual Wielding

Posted: Fri Jun 27, 2014 4:10 am
by Gradunk
haha i know what you mean there. i've been trying to create an item with lifesteal or items that increase a stat on monster kills but i can't get it to work. i tried the coding on every monster thing too...

Re: Two Handed Weapons and Dual Wielding

Posted: Fri Jun 27, 2014 4:34 am
by Grimfan
Gradunk wrote:haha i know what you mean there. i've been trying to create an item with lifesteal or items that increase a stat on monster kills but i can't get it to work. i tried the coding on every monster thing too...
There are working scripts for lifesteal out there (if you mean damaging a creature and being healed by it). Do a search for life leech or special weapon scripts.

Re: Two Handed Weapons and Dual Wielding

Posted: Mon Sep 22, 2014 3:48 pm
by Dr.Disaster
RheinJie wrote:Is there any benefit to wielding a second weapon in the offhand, for example a rogue with two daggers instead of one (and perhaps a throwing weapon in the offhand instead)?
In general there is no benefit.

Now there are a few mods like ORRR2 that feature weapon sets consisting of a main weapon and a side weapon that when wielded together offer quite some benefits.