Page 3 of 6
Re: exterior asset pack v2....yes,or no?
Posted: Tue Oct 15, 2013 6:00 pm
by odinsballs
quick newsflash house will have matching interior models up to all three house stores, how aboot them apples

Re: exterior asset pack v2....yes,or no?
Posted: Wed Oct 16, 2013 3:43 am
by Komag
definitely good news

Re: exterior asset pack v2....yes,or no?
Posted: Wed Oct 16, 2013 10:35 am
by bongobeat
odinsballs wrote:since i still havent figured out how to put up screenshots here, i posted a shot on nexus:
http://grimrock.nexusmods.com/Images/106/?
its from the eapv2 i'm making, this time focussing more on city-town assets.

again, gg

Re: exterior asset pack v2....yes,or no?
Posted: Wed Oct 16, 2013 4:43 pm
by odinsballs
Komag wrote:definitely good news

yes it is, all new assets wil be more performance friendly, when compared to v1. and the interiors are gonna happen too, but these are somewhat tricky, mainly as to get the placement of doors and stairs right , but its coming along at reasonable speed, so if i keep at it for a good week or two at this workrate, there will be a rather elaborate pack available. mind you though this wil all be static assets. so they are more or less source assets rather. but they're fully useable and performance friendly wich is a good thing i wager

Re: exterior asset pack v2....yes,or no?
Posted: Wed Oct 16, 2013 5:05 pm
by odinsballs
just a quick sneak peek at interior for houses check the screenshot over at log nexus
http://grimrock.nexusmods.com/Images/108/?
its a one model prop scaled to fit a space somewhat larger than 3x3 tile, and it comes with an invisible stairset so you can use model stairs without having a non fitting stairset protruding over model stairs that belong to model

Re: exterior asset pack v2....yes,or no?
Posted: Thu Oct 17, 2013 12:25 pm
by maneus
Oh my! That looks fantastic.
Re: exterior asset pack v2....yes,or no?
Posted: Thu Oct 17, 2013 8:22 pm
by odinsballs
maneus wrote:Oh my! That looks fantastic.
thanks, trying to make them as good as possible, there will be a few of these interiors included, since due to lack of human npc's
interiors are more a nice detail, then a really necesary thing.

Re: exterior asset pack v2....yes,or no?
Posted: Fri Oct 18, 2013 6:06 pm
by bongobeat
odinsballs wrote:just a quick sneak peek at interior for houses check the screenshot over at log nexus
http://grimrock.nexusmods.com/Images/108/?
its a one model prop scaled to fit a space somewhat larger than 3x3 tile, and it comes with an invisible stairset so you can use model stairs without having a non fitting stairset protruding over model stairs that belong to model

very nice! Can't wait to see your next version!

Re: exterior asset pack v2....yes,or no?
Posted: Sat Oct 19, 2013 5:26 pm
by odinsballs
quick update just added modified version of phitt's mine pit set to create exterior chasms, and some bridges of various size will also be implemented', also included a cobblestone city floor since it looks more fitting than the dungeon floor per example
on a sidenote how are people opposed to the necesity for a sewer set of models, i mean it doesnt have to be in there but since i'm at it anyway, might be a nice detail for the city bit, so let me know if there should be sewers, if there is enough interest i'll see to it that some are included.

Re: exterior asset pack v2....yes,or no?
Posted: Sun Oct 20, 2013 12:24 am
by bongobeat
personally, I think that the better a wallset got tons of different objects,the better it will be various and offer different things, even if those things are only used to reveal various decors, and has the only use to make the level more beautiful or detailed.
