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Re: Spike trap

Posted: Wed Mar 05, 2014 2:42 pm
by LordofKral
Does not work with monster.

Re: Spike trap

Posted: Wed Mar 05, 2014 3:55 pm
by AdrTru
Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?

Re: Spike trap

Posted: Wed Mar 05, 2014 4:03 pm
by Eleven Warrior
AdrTru wrote:Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
The pressure plate should be activated by Monster, Player, Item.. Check to see if the Pressure plate has a tick in the box next to Monster. It then should work when a monster walk on the Plate.. Or do you mean the Monster takes no damage??

Re: Spike trap

Posted: Wed Mar 05, 2014 4:32 pm
by AdrTru
LordofKral wrote:Next Feature:
A blade in the wall. When someone over a specific height cross, it could get hurt... it could be nice for all the small herders, they can cross and you don´t :)
This fature is too much difficult for managing but idea is good :).

Re: Spike trap

Posted: Thu Mar 06, 2014 4:44 pm
by LordofKral
Eleven Warrior wrote:
AdrTru wrote:Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
The pressure plate should be activated by Monster, Player, Item.. Check to see if the Pressure plate has a tick in the box next to Monster. It then should work when a monster walk on the Plate.. Or do you mean the Monster takes no damage??

Yeah, i menat they don´t get any damage. When they trigger a trap with another trigger then everything is fine but when theyself trap directly into it, the Game crashes.

Re: Spike trap

Posted: Fri Mar 07, 2014 1:39 am
by AdrTru
LordofKral wrote:
Eleven Warrior wrote:
AdrTru wrote:Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
The pressure plate should be activated by Monster, Player, Item.. Check to see if the Pressure plate has a tick in the box next to Monster. It then should work when a monster walk on the Plate.. Or do you mean the Monster takes no damage??

Yeah, i menat they don´t get any damage. When they trigger a trap with another trigger then everything is fine but when theyself trap directly into it, the Game crashes.

I think that your problem is in combination of Framework and your other mods.
If you use in some modes party hook this definition is may be in conflict with different definition for framework.
Its not easy to fix it.

EDIT: You are Right, There is some bug. Thank you for report. I will analize it ASAP. But this week i will be too busy. Thx again.
EDIT2: I found problem with damage definitions ( I dont understand this flag ) Value 124 is very bad try to change it to 3 in:
damageTile(obj.level, obj.x, obj.y, 0, 124, "physical", param.damage) => damageTile(obj.level, obj.x, obj.y, obj.facing, 3, "physical", param.damage)
This line is 2x there