Spike trap
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LordofKral
- Posts: 27
- Joined: Mon Feb 10, 2014 5:56 pm
Re: Spike trap
Does not work with monster.
Re: Spike trap
Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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- Eleven Warrior
- Posts: 752
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: Spike trap
The pressure plate should be activated by Monster, Player, Item.. Check to see if the Pressure plate has a tick in the box next to Monster. It then should work when a monster walk on the Plate.. Or do you mean the Monster takes no damage??AdrTru wrote:Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
Re: Spike trap
This fature is too much difficult for managing but idea is goodLordofKral wrote:Next Feature:
A blade in the wall. When someone over a specific height cross, it could get hurt... it could be nice for all the small herders, they can cross and you don´t
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
MultiAlcoveManager, Toolbox, Graphic text,
-
LordofKral
- Posts: 27
- Joined: Mon Feb 10, 2014 5:56 pm
Re: Spike trap
Eleven Warrior wrote:The pressure plate should be activated by Monster, Player, Item.. Check to see if the Pressure plate has a tick in the box next to Monster. It then should work when a monster walk on the Plate.. Or do you mean the Monster takes no damage??AdrTru wrote:Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
Yeah, i menat they don´t get any damage. When they trigger a trap with another trigger then everything is fine but when theyself trap directly into it, the Game crashes.
Re: Spike trap
LordofKral wrote:Eleven Warrior wrote:The pressure plate should be activated by Monster, Player, Item.. Check to see if the Pressure plate has a tick in the box next to Monster. It then should work when a monster walk on the Plate.. Or do you mean the Monster takes no damage??AdrTru wrote:Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
Yeah, i menat they don´t get any damage. When they trigger a trap with another trigger then everything is fine but when theyself trap directly into it, the Game crashes.
I think that your problem is in combination of Framework and your other mods.
If you use in some modes party hook this definition is may be in conflict with different definition for framework.
Its not easy to fix it.
EDIT: You are Right, There is some bug. Thank you for report. I will analize it ASAP. But this week i will be too busy. Thx again.
EDIT2: I found problem with damage definitions ( I dont understand this flag ) Value 124 is very bad try to change it to 3 in:
damageTile(obj.level, obj.x, obj.y, 0, 124, "physical", param.damage) => damageTile(obj.level, obj.x, obj.y, obj.facing, 3, "physical", param.damage)
This line is 2x there
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
MultiAlcoveManager, Toolbox, Graphic text,