defineObject{
name = "Bracers_ogre",
class = "Item",
uiName = "Bracers of Ogre Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_stonegolem",
class = "Item",
uiName = "Bracers of Stone Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_icegolem",
class = "Item",
uiName = "Bracers of Ice Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_magmagolem",
class = "Item",
uiName = "Bracers of Magma Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 40,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_stormgolem",
class = "Item",
uiName = "Bracers of Storm Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 50,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_goldengolem",
class = "Item",
uiName = "Bracers of Golden Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 60,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_shadow",
class = "Item",
uiName = "Bracers of Shadow",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 5,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_planar",
class = "Item",
uiName = "Planar Bracers",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_void",
class = "Item",
uiName = "Bracers of the Void",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 15,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_ghost",
class = "Item",
uiName = "Bracers of the Ghost",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_spectral",
class = "Item",
uiName = "Bracers of the Spectre",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 25,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_ereathral",
class = "Item",
uiName = "Bracers of the Ereathral",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_arcane",
class = "Item",
uiName = "Bracers of the Arcane",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 30,
willpower = 5,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_nightmare",
class = "Item",
uiName = "Bracers of Nightmares",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 50,
willpower = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_chaos",
class = "Item",
uiName = "Bracers of Chaos",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 70,
willpower = 15,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_death",
class = "Item",
uiName = "Bracers of Death",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 90,
willpower = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_Phantom",
class = "Item",
uiName = "Bracers of Phantoms",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 110,
willpower = 25,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_zokathra",
class = "Item",
uiName = "Bracers of Zokathra",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 130,
willpower = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
6 new bracers for fighters, 6 for archers, 6 for wizards.
I made a ZoKathra bracer.