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Re: Awesome Dungeon

Posted: Sun Sep 30, 2012 11:55 pm
by Neikun
I can hardly wait

Re: Awesome Dungeon

Posted: Sun Oct 07, 2012 7:19 pm
by LordGarth
My dungeon is so big and awesome no one will be able to survive it muhahahahaha
SpoilerShow
defineObject{
name = "Bracers_ogre",
class = "Item",
uiName = "Bracers of Ogre Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_stonegolem",
class = "Item",
uiName = "Bracers of Stone Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_icegolem",
class = "Item",
uiName = "Bracers of Ice Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_magmagolem",
class = "Item",
uiName = "Bracers of Magma Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 40,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_stormgolem",
class = "Item",
uiName = "Bracers of Storm Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 50,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_goldengolem",
class = "Item",
uiName = "Bracers of Golden Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 60,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_shadow",
class = "Item",
uiName = "Bracers of Shadow",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 5,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_planar",
class = "Item",
uiName = "Planar Bracers",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_void",
class = "Item",
uiName = "Bracers of the Void",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 15,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_ghost",
class = "Item",
uiName = "Bracers of the Ghost",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_spectral",
class = "Item",
uiName = "Bracers of the Spectre",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 25,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_ereathral",
class = "Item",
uiName = "Bracers of the Ereathral",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_arcane",
class = "Item",
uiName = "Bracers of the Arcane",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 30,
willpower = 5,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_nightmare",
class = "Item",
uiName = "Bracers of Nightmares",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 50,
willpower = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_chaos",
class = "Item",
uiName = "Bracers of Chaos",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 70,
willpower = 15,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_death",
class = "Item",
uiName = "Bracers of Death",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 90,
willpower = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_Phantom",
class = "Item",
uiName = "Bracers of Phantoms",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 110,
willpower = 25,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_zokathra",
class = "Item",
uiName = "Bracers of Zokathra",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 130,
willpower = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}
6 new bracers for fighters, 6 for archers, 6 for wizards.

I made a ZoKathra bracer.

And now there are more than 69 floors
LG

Re: Awesome Dungeon

Posted: Sun Oct 07, 2012 8:20 pm
by Komag
I'm still not sure how to think or feel about this. But best wishes man, I hope you are having fun and that you are able to complete something you are proud of.

Re: Awesome Dungeon

Posted: Sun Oct 07, 2012 8:44 pm
by Trap
those items are way too OP! ;p

well.. unless your dungeon / monsters are waaay harder.

Re: Awesome Dungeon

Posted: Sun Oct 07, 2012 8:50 pm
by crisman
Well, I guess those items are OP, because even the monsters are OP!!
If it's well balanced it'll be fine :D

Re: Awesome Dungeon

Posted: Sun Oct 07, 2012 9:08 pm
by LordGarth
I will play test over and over to balance every thing so It is a good challenge.

:D

LG

Re: Awesome Dungeon

Posted: Sun Oct 07, 2012 9:37 pm
by crisman
LordGarth wrote:I will play test over and over to balance every thing so It is a good challenge.

:D

LG
eheh.
LordGath dungeon:
69 floors. Only one man testing.
Coming soon! :mrgreen: :mrgreen:

Re: Awesome Dungeon

Posted: Mon Oct 08, 2012 12:07 am
by LordGarth
It is more than 69 floors and it will be coming soon.

I am very fast and efficient.

:P

LG

Re: Awesome Dungeon

Posted: Mon Oct 08, 2012 12:09 am
by Darklord
LordGarth wrote:It is more than 69 floors and it will be coming soon.

I am very fast and efficient.

:P

LG
I'm usually quite happy with 69 to be honest! :lol:

Daniel.

Re: Awesome Dungeon

Posted: Mon Oct 08, 2012 1:08 am
by LordGarth
I wanted to add more so no one knows exactly how many floors :twisted:

New leather armor are added and ready to go.

12 new wallsets are ready to go. 100s of sounds and spooky music for each floor.

Have to add more magic wands next. I will add an Ice skeleton as someone suggested in another posting.
:D
LordGarth