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Re: how do I "use" GrimTK Gui assets?

Posted: Thu Nov 05, 2015 11:49 pm
by FeMaiden
minmay wrote:
JohnWordsworth wrote:Glad you solved the issue! I will take a look and see if I can do something to make it "load order independent". I thought that all of the GrimTK elements were loaded in an internal function that is called on the first tick of the game, but it's possible I missed something somewhere.
The reason this is happening is that she's trying to use GrimTK before the dungeon even finishes initializing all of its objects, which happens "before" the first tick.
I'm sorry I don't fully understand all the technical details. I'm just glad it works.

it's like, I'm at a point, every time I add a new script to my mod, I flinch when I press the play button because I'm expecting there to be some sort of problem and then i'm shocked when It actually works lol