Page 15 of 59
Re: [MOD] Journey To Justice v1.1
Posted: Sat Apr 22, 2017 9:50 am
by Zo Kath Ra
Rinpoo wrote:I have messed around several times trying to kill the boss without it crashing, and here is what I noticed when I do it. If I kill it with my weapons after a long fight, the boss dies, but I get no error message. If I spawn like 300 fire bombs, carry them in and throw it at it (killing it instantly) then I get the crash, but with the error message I posted earlier. From what I can tell the ice steak it is supposed to drop, but it does not, causing the game to crash.
No error message when you kill the boss after a long fight... that's strange, because in J2J, the ice_dragon definition contains this line:
lootDrop = { 100, "ice_lizard_steak", 70, "ice_lizard_steak", 50, "ice_lizard_steak", 30, "ice_lizard_steak" },
So it should always drop at least one ice_lizard_steak.
And I didn't find any code in the mod that uses MonsterComponent:setLootDrop(table).
Re: [MOD] Journey To Justice v1.1
Posted: Sat Apr 22, 2017 10:00 am
by THOM
Oh - wow.
Not only, that I implemented that bug - I also misunderstood you, Rinpoo, what boss you meant. I'm really brilliant...
Time for an update.
Re: [MOD] Journey To Justice v1.1
Posted: Sat Apr 22, 2017 10:06 am
by Rinpoo
THOM wrote:Oh - wow.
Not only, that I implemented that bug - I also misunderstood you, Rinpoo, what boss you meant. I'm really brilliant...
Time for an update.
No it is quite alright, I could have been more specific than referencing the "ice palace," but I was attempting to not spoil it for anybody that is not there yet, because I think it is a rather cool boss.

I am happy to help though. I was just concerned because I have spent over two weeks playing and I want to be able to finish it.

Re: [MOD] Journey To Justice v1.1
Posted: Sat Apr 22, 2017 10:16 am
by Rinpoo
Zo Kath Ra wrote:No error message when you kill the boss after a long fight... that's strange, because in J2J, the ice_dragon definition contains this line:
lootDrop = { 100, "ice_lizard_steak", 70, "ice_lizard_steak", 50, "ice_lizard_steak", 30, "ice_lizard_steak" },
So it should always drop at least one ice_lizard_steak.
And I didn't find any code in the mod that uses MonsterComponent:setLootDrop(table).
Ya it was strange, I had no idea what was wrong with the game, because it would crash without telling me what was wrong when I beat the fight normally. I got annoyed and tried to kill the boss as quickly as possible, so maybe I could avoid the crash. It still crashed doing that method, but at least this time it displayed the error in the grimrock log, so that I could post it here.
Re: [MOD] Journey To Justice v1.1
Posted: Sat Apr 22, 2017 11:06 am
by Zo Kath Ra
Rinpoo wrote:Ya it was strange, I had no idea what was wrong with the game, because it would crash without telling me what was wrong when I beat the fight normally. I got annoyed and tried to kill the boss as quickly as possible, so maybe I could avoid the crash. It still crashed doing that method, but at least this time it displayed the error in the grimrock log, so that I could post it here.
To fix the crash, enter this line in the console:
ice_dragon_1.monster:setLootDrop({})
Re: [MOD] Journey To Justice v1.1
Posted: Sat Apr 22, 2017 11:28 am
by Rinpoo
Zo Kath Ra wrote:Rinpoo wrote:Ya it was strange, I had no idea what was wrong with the game, because it would crash without telling me what was wrong when I beat the fight normally. I got annoyed and tried to kill the boss as quickly as possible, so maybe I could avoid the crash. It still crashed doing that method, but at least this time it displayed the error in the grimrock log, so that I could post it here.
To fix the crash, enter this line in the console:
ice_dragon_1.monster:setLootDrop({})
Thank you I will try it out right now and let you know.
Re: [MOD] Journey To Justice v1.1
Posted: Sat Apr 22, 2017 11:54 am
by Rinpoo
That line indeed worked, and I killed the boss and got the items in the room, thanks for the help. I will update the mod whenever you release it, but for now that fixed the issue.

Re: [MOD] Journey To Justice v1.1
Posted: Fri Apr 28, 2017 7:39 pm
by matuto
Hi Thom and folks, I am having fun with this unusual mod but got stuck. What is the meaning of "slot in" in the Garden of Ox ? Put sometihing into the spot ? I've solved the other riddles but this one is melting my brain. If so, any hint of what to put in, on, over ? In the Garden of the Tiger the hint, it seems, tells of three secrets. I found one (the quartz). Are there others ? I've been digging and dying all the time. I focused at the spots with fruits (gentle stroke ?) and found nothing but venon clouds. Thanks in advance.
Re: [MOD] Journey To Justice v1.1
Posted: Fri Apr 28, 2017 9:32 pm
by THOM
matuto wrote:Hi Thom and folks, I am having fun with this unusual mod
Fine
matuto wrote:What is the meaning of "slot in" in the Garden of Ox ? Put sometihing into the spot ?
Yes. - You can find (maybe already found?) a note which says it is explicitly for that task...
matuto wrote:In the Garden of the Tiger the hint, it seems, tells of three secrets. I found one (the quartz).
Not "one, the quartz" but "one of the quartzes".
matuto wrote:I focused at the spots with fruits (gentle stroke ?)
A fruit falling from a tree is not gentle - it makes "ploff".

Gentle would be different...
And: It happens not the whole day...
Keep in mind: This are the gardens of longanimity...
Keep on going. You seem to be on a good run.
Re: [MOD] Journey To Justice v1.1
Posted: Sat Apr 29, 2017 9:44 pm
by matuto
Thanks Thom, but
- I had not found any note about the "slot in" riddle. Please where shall I look for it ?
- gentle stroke - shadows perhaps ? But shadows come from obstacles to the light not exactly caused by the sun (east to west). And I think you would not be so sadistic to the point of involving the breeze (LoL). And I don't want to lose the patience and spawn some healing shards to help me digging the whole garden (LoL again). Cruel ...