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Re: Ask a simple question, get a simple answer

Posted: Wed Jun 29, 2016 1:20 pm
by THOM
You are welcome. :)

Re: Ask a simple question, get a simple answer

Posted: Wed Jun 29, 2016 1:22 pm
by THOM
Sorry for reposting my own writing - but maybe it has been overseen during these days of forum shutdown and between other questions:
THOM wrote: I am trying to use the crow and crow_flying object. The flying one just makes circles. Not very impressive but works.

The object simply called "crow" has to be "activated" in some kind. One possibility is that the party passes by. Maybe it is also possible to activate the crow by script - haven't had a closer look on that.

But: Once activated the crow flies a more or less random path over the sky. That's good. At night the crow vanishes. Thats good, because AFAIK birds don't fly at night. But when the morning comes back, the crow is still gone. And I see no way to get it back without respawning.

I even cannot find a crow in the main-campaign. And everything important seems to bee hardcoded (there is an component "CrowController" but I don't know, what it does). Does anyone has any experiences with this crow critter? Do I really have to respawn/reactivate it after a night?

Re: Ask a simple question, get a simple answer

Posted: Wed Jun 29, 2016 9:14 pm
by minmay
minmay wrote:The crow is an unfinished asset that doesn't work (it's missing a correct bounding box, missing a rig and animations, and missing working flight behaviour). Unless you are going to reimplement it from scratch, there is no point in trying to use it.

Re: Ask a simple question, get a simple answer

Posted: Wed Jun 29, 2016 11:50 pm
by THOM
ups - sorry. Havn't seen that you already posted this. :?

As I said:
maybe it has been overseen during these days of forum shutdown and between other questions:
Too sad, the thing with this crow...

Re: Ask a simple question, get a simple answer

Posted: Thu Jun 30, 2016 1:09 am
by minmay
If you really want a crow, it shouldn't be too hard to rig and animate the existing mesh - there's bilateral symmetry and you'd only need about 10 bones. Maybe I'll do it for fun at some point.

Re: Ask a simple question, get a simple answer

Posted: Sun Jul 03, 2016 8:15 pm
by juho
Oh, I totally have forgotten the crow. I thought at first to put them on the castle roof circling around and the scattering away when the Lindworm arrives. We dropped that, but I think I modelled and textured it. Should't be too hard to rig and animate.

I'll dig around tomorrow at the office and see if I can find the workfiles. If I do, I'll do a blender version of it and post it here.

-Cheers

Re: Ask a simple question, get a simple answer

Posted: Sun Jul 03, 2016 9:40 pm
by THOM
juho wrote: I'll dig around tomorrow at the office and see if I can find the workfiles. If I do, I'll do a blender version of it and post it here.
This forum is missing a "like" button. :)

Re: Ask a simple question, get a simple answer

Posted: Sun Jul 03, 2016 10:14 pm
by Isaac
juho wrote:Oh, I totally have forgotten the crow. I thought at first to put them on the castle roof circling around and the scattering away when the Lindworm arrives. We dropped that, but I think I modelled and textured it. Should't be too hard to rig and animate.

I'll dig around tomorrow at the office and see if I can find the workfiles. If I do, I'll do a blender version of it and post it here.

-Cheers
8-) 8-) 8-)

* If you do; would you also post the .blend file and a short comment about the rig and animation/action setup. It could be very informative to all who are interested in making custom monsters (the right way).
It might even be a resource that we can make [from it] a complete monster template for new creatures.

Image

Re: Ask a simple question, get a simple answer

Posted: Mon Jul 04, 2016 1:35 am
by Eleven Warrior
RE: Bear Form Potion.

I have been looking through the .lua files within the asset pack and I can find the Potion NP, but cannot find the code for the following.

1 - Change the champs face.
2 - Change the champs hands
3 - Run a timer eg: Red bar that goes down.

I there for must assume that it's hard coded then. Is there a way to replicate this procedure eg: Maybe a Tiger Form Potion etc...

This is all I can see (below) I cannot find the Condition = bear_form code

Code: Select all

		{
			class = "UsableItem",
			--emptyItem = "flask",
			sound = "polymorph_bear",
			onUseItem = function(self, champion)
				champion:setCondition("bear_form", 1)
			end,
		},

Re: Ask a simple question, get a simple answer

Posted: Mon Jul 04, 2016 11:05 am
by Isaac
What are the acceptable strings for Champion:showAttackResult(any, string)
*And what's "any"?