Re: Ask a simple question, get a simple answer
Posted: Wed Jun 29, 2016 1:20 pm
You are welcome. 
Official Legend of Grimrock Forums
https://mail.almosthumangames.com/forum/
https://mail.almosthumangames.com/forum/viewtopic.php?t=7951
THOM wrote: I am trying to use the crow and crow_flying object. The flying one just makes circles. Not very impressive but works.
The object simply called "crow" has to be "activated" in some kind. One possibility is that the party passes by. Maybe it is also possible to activate the crow by script - haven't had a closer look on that.
But: Once activated the crow flies a more or less random path over the sky. That's good. At night the crow vanishes. Thats good, because AFAIK birds don't fly at night. But when the morning comes back, the crow is still gone. And I see no way to get it back without respawning.
I even cannot find a crow in the main-campaign. And everything important seems to bee hardcoded (there is an component "CrowController" but I don't know, what it does). Does anyone has any experiences with this crow critter? Do I really have to respawn/reactivate it after a night?
minmay wrote:The crow is an unfinished asset that doesn't work (it's missing a correct bounding box, missing a rig and animations, and missing working flight behaviour). Unless you are going to reimplement it from scratch, there is no point in trying to use it.
Too sad, the thing with this crow...maybe it has been overseen during these days of forum shutdown and between other questions:
This forum is missing a "like" button.juho wrote: I'll dig around tomorrow at the office and see if I can find the workfiles. If I do, I'll do a blender version of it and post it here.
juho wrote:Oh, I totally have forgotten the crow. I thought at first to put them on the castle roof circling around and the scattering away when the Lindworm arrives. We dropped that, but I think I modelled and textured it. Should't be too hard to rig and animate.
I'll dig around tomorrow at the office and see if I can find the workfiles. If I do, I'll do a blender version of it and post it here.
-Cheers

Code: Select all
{
class = "UsableItem",
--emptyItem = "flask",
sound = "polymorph_bear",
onUseItem = function(self, champion)
champion:setCondition("bear_form", 1)
end,
},