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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Tue Nov 13, 2012 7:36 am
by Brodie301
How about "The Tower of Alcovis" hehe
Kinda wizardy and related.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Tue Nov 13, 2012 12:55 pm
by Neikun
Tomb of Neikun Alcoveri?
Something alcove related could be my last name lol
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Tue Nov 13, 2012 2:06 pm
by Neikun
Attempt at lighting an opaque texture result: Bad.
Could be used somewhere I'm sure. Just not here.
Still working on getting the texture right
I would like to have some browns in there
Breakthrough discovery!
Instead of having the texture being Translucent to appear to glow in the dark, I can just turn lighting off!
No more clipping due to being semi-solid!
Yay
First candidate is out!
How does everyone feel about this compared to the initial test?
Candidate 1

..does anyone know where I posted the first one?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Wed Nov 14, 2012 1:16 am
by Neikun
Comments/suggestions on this one, guys?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Wed Nov 14, 2012 2:04 am
by Brodie301
I like #3. Is that the herder texture?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Wed Nov 14, 2012 2:05 am
by Neikun
Nope, just a modified wall_dirt texture, but you raise a very very good point on the subject of Herders. I think I'll test some fiddling with that too
Okay. I've improved the eye slits on this now -thanks to herders- I'm going to go ahead and work on it's light now.
It's currently green (not that you can see it in the screen shot.--my invisible door isn't open.)
But it's too vibrant of a green.
Screen shots when I have a good look going.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Wed Nov 14, 2012 3:08 am
by Neikun
Here we are. A nice subtle green light. Now to build the particle system.
Almost got it..
Particle system complete
Next I retexture the platemail and search for a good sound effect. I'm thinking something Earthquake related.
In other news, I think I've found some even better sound effects for the Isgardian.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Wed Nov 14, 2012 2:06 pm
by Neikun
Moving into finished product territory guys.
I think all that's left is to give it an appropriate sound effect.
Detail shot:
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Wed Nov 14, 2012 3:12 pm
by scorp29
Does this guy gonna throw acid on me D= ?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Thu Nov 15, 2012 1:01 am
by Neikun
Improved Poison Bolts :3