Eh... I've seen people assume that all you do in a game like Fallout is randomly attack until you're PC is the last one standing, but that's a terrible way to play it. Games with individual turns allow you to pick your actions based on the actions that have already occurred; while PB games do not; and there is no strategic option. In games like Fallout, and Disciples for instance, who you choose to attack can dictate who survives the round in both PB and TB games, but in TB games it can dictate who does or doesn't survive in the next round.Dr.Disaster wrote:Anyway, both styles boil down into a) get the initiative to strick first and b) keep the monsters from attacking/regenerating while you c) decimate them.
PB games offer no influence over the play-by-play course of the combat; you can only decide fixed action ahead of time, that may or may not actually happen in the round. This is impossible in Turn Based games, as the PC's turn always happens; with the single exception of an event that forces them to lose a turn; like getting knocked down or unconscious.