Also Dungeon Master had a similar game mechanic. When a character died, all his inventory & and worn equippment dropped to ground. The character's (heavy) skeleton could be brought by the remaining party to an altar of vi for ressurrection. Complete destruction of characters by enemies was not possible in DM (but I think you can lose the skeleton to unrecoverable places). So there was a strong motivation for he player to care for individual party characters to prevent the annoyance of picking up the equipment, travelling back (pretty far) and setting up the character again with the equipment.Isaac wrote:The original SSI GoldBox games had this. During the game the party could suffer casualties, and if without the ability to raise the dead, they had to haul the bodies back to town to a church. However certain monsters had high powered spells like 'Disintegrate', and anyone killed by that didn't have a corpse to haul back to town.Dr.Disaster wrote:A far better option would be to add a hardcore perma-death option similar to old-school mode: when activated dead characters can not be revived plus when the whole party dies it's savegames get deleted too.
In LoG2 (or mods in LoG1) this could be done; such that any PC that was outright destroyed, could not be revived. It is already the case in mods that NPCs can join, and fill the ranks, so, if the game was made with that in mind, then PCs that were destroyed, could be replaced in town or in the field by joinable NPCs.
Healing was not possible by an altar of vi, so dying because of starvation or thirst is possible in DM.