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Re: Sanctuary of Gorgim: Scripting Help

Posted: Mon Dec 24, 2012 2:54 am
by Duncan_B
Duncan_B wrote:The spider killing knife shows up right, but still strikes spiders without killing.
False alarm, spider knife working just fine now! :D

Re: Sanctuary of Gorgim: Scripting Help

Posted: Mon Dec 24, 2012 8:02 am
by Duncan_B
Apologies for being the squeaky wheel, but I have three things to finish before I can give a first release to Sanctuary of Gorgim that I'm a little stumped on. I'd really like to get them done so I can get my game out by Christmas morning and be included in the Humble Indie Bundle. At the moment the things I need to know are how to print a message that reports a character name (beyond starting a string with it), how to specify the left and right hand only for an onEquipItem hook, and a final torch puzzle which I'll explain.

The torch puzzle is a room with three torch holder objects. There is one for each member of the party. When the player puts a torch in a torch holder, hudPrint "[name of character to whom the tomb belongs] put in the [first/second/third] torch. It (still has fuel or is burnt out)." Any ideas where I might start on it?