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Re: [MOD] Journey To Justice v1.0

Posted: Sun Feb 26, 2017 11:19 pm
by THOM
Have you Seen the Weighing scale? Have you Seen Whats on the down Platform? Can you think what to do to get at It? :)

Re: [MOD] Journey To Justice v1.0

Posted: Mon Feb 27, 2017 11:55 pm
by kelly1111
I get the following error when opening the hut.

script_entity_256.script:24: attempt to index a global island_hut_socket_1 (a nil value)

And then the game crashes... any idea what the problem is?

I could open the door, but it crashes emediatly after

Re: [MOD] Journey To Justice v1.0

Posted: Tue Feb 28, 2017 12:10 am
by kelly1111
Reloaded and tried again. Wasnt able to reproduce the error and the door openend normally

Re: [MOD] Journey To Justice v1.0

Posted: Tue Feb 28, 2017 12:17 am
by THOM
??? :shock:

Also during the gametesting some weired effects occour that weren't able to be reproduced. Not at the hut - at other levels.

Is it possible that my mod gained a size that makes some machines mismix the code???

Re: [MOD] Journey To Justice v1.0

Posted: Tue Feb 28, 2017 9:38 am
by Torst
Maybe there are some bugs or unreproduced errors.

All in all its a fantastic mod with a new expierence .

Re: [MOD] Journey To Justice v1.0

Posted: Tue Feb 28, 2017 10:36 am
by Zo Kath Ra
kelly1111 wrote:I get the following error when opening the hut.

script_entity_256.script:24: attempt to index a global island_hut_socket_1 (a nil value)

And then the game crashes... any idea what the problem is?

I could open the door, but it crashes emediatly after
I've been able to reproduce the bug.
1) Put a branch in island_branch_socket_B_1
2) Immediately remove it again
3) Put it back in the socket as quickly as you can

openHut() is called again
calls openHut2()
tries to destroy island_hut_socket_1
(which was already destroyed during the first call)

Re: [MOD] Journey To Justice v1.0

Posted: Tue Feb 28, 2017 11:10 am
by kelly1111
Love your mod so far. Great new aproach to some puzzles. Really have to think f
different sometimes.... seems like I am hardcoded to think only " general dunfeon crawling" :D

Will you release a source code in the future ?

Re: [MOD] Journey To Justice v1.0

Posted: Tue Feb 28, 2017 11:38 am
by Torst
Found something when i try to close a door in the Cellar of the Townhall.
SpoilerShow
The door near the teleporter on the south of the map

#script_entity_270.script:21: attempt to index global 'floor_trigger_599' (a nil value)
stack traceback:
#script_entity_270.script:21: in function <#script_entity_270.script:20>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Button.lua"]: in function 'activate'
[string "Button.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Clickable.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Re: [MOD] Journey To Justice v1.0

Posted: Tue Feb 28, 2017 11:46 am
by THOM
Thank you to you all. Seems like I have a look at the code again...

@kelly1111: I'm not quite sure if I will release the full resource code. At least I will do a resource pack.

Re: [MOD] Journey To Justice v1.0

Posted: Tue Feb 28, 2017 1:11 pm
by kelly1111
Thom: You asked if it was possible that your mod got bugs becouse it gained ... size

What size are we talking about ... object wise ?