So far what I have out is
Code: Select all
function createmonster()
if findEntity("mummyspawn") ~= nil then
spawn("mummy",7,19,18,2,1,"mummyspawn")
else
end
end
Code: Select all
function createmonster()
if findEntity("mummyspawn") ~= nil then
spawn("mummy",7,19,18,2,1,"mummyspawn")
else
end
end
Your code spawns a monster with the ID "mummyspawn" if there already is one with that ID.Emera Nova wrote:Code: Select all
function createmonster() if findEntity("mummyspawn") ~= nil then spawn("mummy",7,19,18,2,1,"mummyspawn") else end end
Code: Select all
function createmonster()
if findEntity("mummyspawn") == nil then
spawn("mummy",7,19,18,2,1,"mummyspawn")
end
end
Code: Select all
function destroyObject()
if findEntity("mummyspawn") ~= nil then
mummyspawn:destroy()
Testmonster.monster:addHealth(25)
end
end
Code: Select all
function increasehealth()
if findEntity("Testmonster","mummyspawn") ~= nil then
Testmonster.monster:setHealth(100)
if findEntity("mummyspawn") ~= nil then
mummyspawn:destroy()
end
end
end
Code: Select all
function increasehealth()
if findEntity("Testmonster") ~= nil then
if findEntity("mummyspawn") ~= nil then
Testmonster.monster:setHealth(100)
if findEntity("mummyspawn") ~= nil then
mummyspawn:destroy()
end
end
end
end
Code: Select all
function increasehealth()
if (findEntity("Testmonster") ~= nil) and (findEntity("mummyspawn") ~= nil) then
Testmonster.monster:setHealth(Testmonster.monster:getHealth() + mummyspawn.monster:getHealth())
mummyspawn:destroy()
end
end
end