Activation on specific item

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ian363
Posts: 55
Joined: Tue Dec 18, 2012 3:44 pm

Activation on specific item

Post by ian363 »

Am I right that beacons, alcoves and pedestals need script to make them work with a specific item. The locks have a drop down menu to select what makes them react. Why don't the others work this way?
I'm playing with the essence beacons and although you need the right essence to light them up, any essence will actuate them.
Thanks Ian
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: Activation on specific item

Post by minmay »

ian363 wrote:Am I right that beacons, alcoves and pedestals need script to make them work with a specific item.
Yes.
ian363 wrote:The locks have a drop down menu to select what makes them react. Why don't the others work this way?
Why would they work that way? Sounds pretty useless to me.
ian363 wrote:I'm playing with the essence beacons and although you need the right essence to light them up, any essence will actuate them.
Look at the object definition to find out why.
Grimrock 1 dungeon
Grimrock 2 resources
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ian363
Posts: 55
Joined: Tue Dec 18, 2012 3:44 pm

Re: Activation on specific item

Post by ian363 »

minmay wrote:
ian363 wrote:Am I right that beacons, alcoves and pedestals need script to make them work with a specific item.
Yes.
ian363 wrote:The locks have a drop down menu to select what makes them react. Why don't the others work this way?
Why would they work that way? Sounds pretty useless to me.
Sounds like a pretty rude reply to me. If I want an alcove to react to the bone blade (let's say) I'd rather select it from a drop down list than start writing code. I don't care if it is a specific bone blade, any will do
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