Am I right that beacons, alcoves and pedestals need script to make them work with a specific item. The locks have a drop down menu to select what makes them react. Why don't the others work this way?
I'm playing with the essence beacons and although you need the right essence to light them up, any essence will actuate them.
Thanks Ian
Activation on specific item
Re: Activation on specific item
Yes.ian363 wrote:Am I right that beacons, alcoves and pedestals need script to make them work with a specific item.
Why would they work that way? Sounds pretty useless to me.ian363 wrote:The locks have a drop down menu to select what makes them react. Why don't the others work this way?
Look at the object definition to find out why.ian363 wrote:I'm playing with the essence beacons and although you need the right essence to light them up, any essence will actuate them.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Activation on specific item
Sounds like a pretty rude reply to me. If I want an alcove to react to the bone blade (let's say) I'd rather select it from a drop down list than start writing code. I don't care if it is a specific bone blade, any will dominmay wrote:Yes.ian363 wrote:Am I right that beacons, alcoves and pedestals need script to make them work with a specific item.Why would they work that way? Sounds pretty useless to me.ian363 wrote:The locks have a drop down menu to select what makes them react. Why don't the others work this way?