Is there an easy way to globally effect items and formula?
Example:
Want to boost venfamg pick damage and remove earth requirement.
Example:
Want to raise specific stats when wearing sets of armor (beyond the current)
Example:
Want to increase or reduce specific monster resists.
Is this possible to do globally so it overrides the core. Or can this only be done within the framework of a new dungeon/map where new scripts are used to this affect?
Any way to alter item attributes/skills/stats?
- sapientCrow
- Posts: 608
- Joined: Sun Apr 22, 2012 10:57 am
Re: Any way to alter item attributes/skills/stats?
As far as we know, you can't globally do this still, but I'm hoping otherwise is announced 
Re: Any way to alter item attributes/skills/stats?
I thought all this can be done by cloning or defining an object and setting them manually? What the parameters are, for doing so, I have no clue though and received no replies if I'm even doing it correctly.
Re: Any way to alter item attributes/skills/stats?
You're correct but that requires a mod. The op wanted a plugin style system that would work on all dungeons including the campaign.NutJob wrote:I thought all this can be done by cloning or defining an object and setting them manually? What the parameters are, for doing so, I have no clue though and received no replies if I'm even doing it correctly.