First off, sorry if something like this already exists in the editor and I simply can't find it.
I work with a lot of overlapping entities because I build multi-layered levels and use invisible platforms and floor/wall materials over deep-set tiles. I'd like to be able to select all entities that reside on layer (height) and turn them off (clarification: not represented in the map display but, of course, still represented at run-time). This is for ease of editing only.
I have a one room (3x3) going from -7 all the way up to 7 and many "floors" (invisible_platform + dungeon_floor_dirt) and love an option such as "Hide all entities on (+/-n) z-axis". I use the Locate Object often (especially for multiple selection) and it's fantastic but, still, it's a cluttered mess working on self-created layers within one map.
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Not this has anything to do with my request, I'm creating a module that picks up where Treasures of Tarmin (a 1983 intellivion video game) left off. Your party just found the Treasure and have to battle your way out of the dungeon, which is why I was asking about global events earlier this week; I need to do a ton of setup to level the character (level 6) and give them a ton of items (represents the Treasure found). Anyways, I hope I can bring this sequel to my most beloved game of my childhood back.
[Feature Request] Hide entites or Z-axis
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: [Feature Request] Hide entites or Z-axis
It sounds like a very leggit request.
A trip of a thousand leagues starts with a step.
Re: [Feature Request] Hide entites or Z-axis
I suppose editor is not "destined" for such complicated structure building - in main campaign you will nevr see something like this, just simple elevations and some crossings / bridges. So I think making room as you have mentioned could be quite challenging. That Hide entities could definitely help for this, but on the other side this is not a priority. So lets hope we will get something like this later / in LOG3 :d
Re: [Feature Request] Hide entites or Z-axis
If we don't get something like this it's not too big a deal really but I thought I throw this out there. Honestly the new Locate Object works miracles.
...so I don't clutter the forums I'll just ask this off-the-wall questions too.
Editor
Any chance when we're not using Collision (F1) we can get up/down movement?
Game Item (Rope)
Anyone out there make a script to use rope to climb up? Rather not use ladders and use rope instead as part of puzzle solving.
Are these too many question?
How do magnets work?
Lastly, what's your favorite colour?
Edit
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Side-note/tip: For anyone else that may attempt such layering techniques just want to give a heads up on loading order. When you [do your 2nd or more] refresh of the game within the editor it seems the characters load before invisible_platform entities. So if you know you're standing on an invisible_platform don't get too befuddled if you fall through your room; it does compile correctly and the [ Saves ] players make [ Load ] the players, correctly (after entities).
...so I don't clutter the forums I'll just ask this off-the-wall questions too.
Editor
Any chance when we're not using Collision (F1) we can get up/down movement?
Game Item (Rope)
Anyone out there make a script to use rope to climb up? Rather not use ladders and use rope instead as part of puzzle solving.
Are these too many question?
How do magnets work?
Lastly, what's your favorite colour?
Edit
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It's challenging but now that I'm getting the routine down it's not too bad. I really want to create something maddening for others to play so incorporating multi-layered levels. Some transverse four maps (52 blocks deep).Drakkan wrote:So I think making room as you have mentioned could be quite challenging.
Side-note/tip: For anyone else that may attempt such layering techniques just want to give a heads up on loading order. When you [do your 2nd or more] refresh of the game within the editor it seems the characters load before invisible_platform entities. So if you know you're standing on an invisible_platform don't get too befuddled if you fall through your room; it does compile correctly and the [ Saves ] players make [ Load ] the players, correctly (after entities).
Last edited by NutJob on Tue Oct 21, 2014 1:35 pm, edited 1 time in total.
Re: [Feature Request] Hide entites or Z-axis
my favourite color is purpleNutJob wrote:If we don't get something like this it's not too big a deal really but I thought I throw this out there. Honestly the new Locate Object works miracles.
...so I don't clutter the forums I'll just ask this off-the-wall questions too.
Editor
Any chance when we're not using Collision (F1) we can get up/down movement?
Game Item (Rope)
Anyone out there make a script to use rope to climb up? Rather not use ladders and use rope instead as part of puzzle solving.
Are these too many question?
How do magnets work?
Lastly, what's your favorite colour?
Re: [Feature Request] Hide entites or Z-axis
As for the collision you can use setting of starting party object to set height you want and turn collision off - this will make you watch what you want from different heightNutJob wrote:If we don't get something like this it's not too big a deal really but I thought I throw this out there. Honestly the new Locate Object works miracles.
...so I don't clutter the forums I'll just ask this off-the-wall questions too.
Editor
Any chance when we're not using Collision (F1) we can get up/down movement?
Game Item (Rope)
Anyone out there make a script to use rope to climb up? Rather not use ladders and use rope instead as part of puzzle solving.
Are these too many question?
How do magnets work?
Lastly, what's your favorite colour?
Rope - I dont like, because in real this is kind of weird, how you can use simple rope to climb some pit ? perhaps create some new object like rope with anchor or something like that. I think rest is just matter of scripting.
Magnets - check http://science.howstuffworks.com/magnet.htm
too many questions - not so far, you need try harder :d
Re: [Feature Request] Hide entites or Z-axis
Rope: yes, was just going to make my own assets for this. Pretty much just waiting on Custom Assets and Scripting Reference to go live on the main site.
- Chimera005ao
- Posts: 187
- Joined: Sun Jun 29, 2014 8:34 am
Re: [Feature Request] Hide entites or Z-axis
When doing my multi-layer attempt, I made 5 rooms. Each room had 1 floor of stuff. I could test it and redesign as needed, only needing to worry about where the ladders on the floor below would be.
After I made them all, I elevated each one and stacked them on the others.
Have used the locate feature yet. Does that say the height of the object or something, or did you name them all? o.o
After I made them all, I elevated each one and stacked them on the others.
Have used the locate feature yet. Does that say the height of the object or something, or did you name them all? o.o