Great work with mods, guys!
Mysterious wrote:
(a) So I was wondering will Scripts from LOG1 still work in the new LOG2?
(b) Will models that the guys have made over the few years, can they be imported into the new Engine?
(c) Will it be the same modeling and textures routine like LOG1? Or is it easier to do?
(d) I just want to know will I be able to copy my levels and paste them into the new Engine with the Scripts I am already using, the items, and custom objects the I have already made?
a: Most scripts won't probably work right out of the box (mostly since we implemented component system into the game objects) but in general it should be quite straightforward to fix the scripts.
b: The file formats for the models and animations (.fbx) haven't changed so the models themselves should work. The format for object and monster definitions have changed (due to the component system again) but it's quick and easy to fix those.
c: The routine to get the models and textures into engine will probably remain the same
d: Copypasting won't unfortunately work. The level format has changed quite a bit since the new game knows a lot of tricks the old one didn't so you won't be able to open the old levels with the new editor.