Spike trap

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LordofKral
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Re: Spike trap

Post by LordofKral »

Does not work with monster.
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AdrTru
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Re: Spike trap

Post by AdrTru »

Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
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Eleven Warrior
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Re: Spike trap

Post by Eleven Warrior »

AdrTru wrote:Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
The pressure plate should be activated by Monster, Player, Item.. Check to see if the Pressure plate has a tick in the box next to Monster. It then should work when a monster walk on the Plate.. Or do you mean the Monster takes no damage??
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AdrTru
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Re: Spike trap

Post by AdrTru »

LordofKral wrote:Next Feature:
A blade in the wall. When someone over a specific height cross, it could get hurt... it could be nice for all the small herders, they can cross and you don´t :)
This fature is too much difficult for managing but idea is good :).
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LordofKral
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Re: Spike trap

Post by LordofKral »

Eleven Warrior wrote:
AdrTru wrote:Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
The pressure plate should be activated by Monster, Player, Item.. Check to see if the Pressure plate has a tick in the box next to Monster. It then should work when a monster walk on the Plate.. Or do you mean the Monster takes no damage??

Yeah, i menat they don´t get any damage. When they trigger a trap with another trigger then everything is fine but when theyself trap directly into it, the Game crashes.
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AdrTru
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Re: Spike trap

Post by AdrTru »

LordofKral wrote:
Eleven Warrior wrote:
AdrTru wrote:Have you connected this trap to some logics ( pressure plate, buttons ..) like in source dung?
The pressure plate should be activated by Monster, Player, Item.. Check to see if the Pressure plate has a tick in the box next to Monster. It then should work when a monster walk on the Plate.. Or do you mean the Monster takes no damage??

Yeah, i menat they don´t get any damage. When they trigger a trap with another trigger then everything is fine but when theyself trap directly into it, the Game crashes.

I think that your problem is in combination of Framework and your other mods.
If you use in some modes party hook this definition is may be in conflict with different definition for framework.
Its not easy to fix it.

EDIT: You are Right, There is some bug. Thank you for report. I will analize it ASAP. But this week i will be too busy. Thx again.
EDIT2: I found problem with damage definitions ( I dont understand this flag ) Value 124 is very bad try to change it to 3 in:
damageTile(obj.level, obj.x, obj.y, 0, 124, "physical", param.damage) => damageTile(obj.level, obj.x, obj.y, obj.facing, 3, "physical", param.damage)
This line is 2x there
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