[WIP] Prisoner of Bleakhall - I need testers!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
LocalFire
Posts: 261
Joined: Thu Feb 21, 2013 1:16 am
Location: Auckland, New Zealand

[WIP] Prisoner of Bleakhall - I need testers!

Post by LocalFire »

Alright so this thing ain't finished yet but it can be run from one end to another so it testing time!

After the hash I made of testing my own projects in the past this time I'm looking for help. I fully expect this to be buggy and horrible, I've played through myself and found many bugs to fix so the less obivous one are whats left.

I'm looking for: Bug finding, feedback on balancing, story (doe's it make sense?) puzzles (any good? enough clues, too many clues, suggestions for improvement) and to see if a certain thing I put in will be found without me needing to give anything more than this lackluster hint.

Finally what you can expect from this dungeon, to encourage you to volunteer or get you hyped for when its finished, it features:
SpoilerShow
-15 main levels plus 1 level (spell forge) that acts as a hub for rapid travel between areas (in case you forgot something), provided of course you can find the hidden entrances

-Variable party: Start off alone as master assassin Evante Morecari and seek out other prisoners scattered about the cells to join you, or climb alone from the depths.

-Discover the secret of Bleakhall and the terrible events that led to the ascension of Thade, the Knight of Shadows to godhood in times long pas, as well as the purpose of mysterious kidnappings in the modern day.

-Find the spell forge hidden within the halls and use it to craft powerful items to aid your quest. (I've left hints on scrolls and notes, will need to know if these are clear)

-Journal expands on the story giving the main character some personality (I hope, feedback on this too would be great).

-Engage in combat with multiple bosses.

-New spells, items and monsters!

-Branching item progression: By which I mean no longer do you upgrade machete to long sword to cutlass etc. but now have various paths, standard balanced weapons, heavy high damage low accuracy/speed weapons, light fast low damage weapons and special stat boosters, all giving you more choices in how you gear up.

-Scattered life crystals: not one on every floor but few and far apart or even hidden (I'll want feedback on that too, more or less crystals?)
All this and more await you in: THE PRISONER OF BLEAKHALL!


And some of you may of seen this already but here the trailer I made awhile back.

http://www.youtube.com/watch?v=lDyVJxQd95w

and a second one

http://www.youtube.com/watch?v=cAbpgXeW ... JMVvTB1LtA

So I'm uploading a beta copy tonight if you want to test let me know and I'll PM you a link sometime tommorrow or the next day, thanks in advance!

EDIT: http://www.mediafire.com/download/3e5ab ... A+VER6.dat Version 6 is now up, fixing various mistakes and adding new spells, also fixing the bug that crashed the game when entering the library on lvl 2

Credits: for the stuff I used, big thanks of course to everyone in the community without all the help I get this wouldn't be happening but special thanks to the following for their stuff
SpoilerShow
Neikun: Isgardian, Laguardian and Urgardian, crystal pack
Ixnatifual: Tome library
Tursas: Cultist monster
Skuggasvein: Flooded Dungeon
Phitt: Mine tileset, Cozy Dungeons
Merethif: Custom shields,
Germanny: Dungeon master wallset and items
Hyteria: Living Armour
MsyBlade: Journal/Quest log
Leki: Skeleton sword, Slugomorg and Human bowman
Lord Yig: Gems and alcoves, Food supply pack
Crisman: Shield hooks
Wallasaurus: Leech worm
John Wordsworths: Model toolkit
Grimwold: Push spell
Akroma: Healing, Haste and Rage spells
Sorry if I forgot anyone.

Music from freemusicarchive.org
SpoilerShow
Kosta T,(2013) Red in Black on Complect for. (mp3 file) retrieved from Freemusicarchive.org.

Podington bear, (2013) Dark matter on Thoughtful. (mp3 file) retrieved from Freemusicarchive.org.

Coldnoise, (2012) Your Wonderland on Tales for Mind. (mp3 file) retrieved from Freemusicarchive.org.

Muhmood, (2008) Ghost on Tamara and the demon. (mp3 file) retrieved from Freemusicarchive.org.
Current testers:

ZimberZimber
Alois (complete)
Banaora
Last edited by LocalFire on Sun Jan 05, 2014 10:54 pm, edited 9 times in total.
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [MOD] Prisoner of Bleakhall - I need testers!

Post by germanny »

I finally released the full version of my wallset, please update.
Thx for using it in your dungeon, will play/test a bit later.

Germanny´s Dungeon Master Resource v2.0 -- Modding resource, wallset with items included.
DL: The Dungeon Master Wallset 2.0 at Grimrock Nexus
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
LocalFire
Posts: 261
Joined: Thu Feb 21, 2013 1:16 am
Location: Auckland, New Zealand

Re: [MOD] Prisoner of Bleakhall - I need testers!

Post by LocalFire »

Ah cool I'll update that then
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
User avatar
LocalFire
Posts: 261
Joined: Thu Feb 21, 2013 1:16 am
Location: Auckland, New Zealand

Re: [MOD] Prisoner of Bleakhall - I need testers!

Post by LocalFire »

Just a post to note that the first set of bugs has been fixed thanks to ZimberZimber for the feedback
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
User avatar
LocalFire
Posts: 261
Joined: Thu Feb 21, 2013 1:16 am
Location: Auckland, New Zealand

Re: [MOD] Prisoner of Bleakhall - I need testers!

Post by LocalFire »

While still unfinished a large upgrade has gone up. Various fixes as well as new items and forge recipes.

I'm still after more testers, if your willing to try this thing while its still incomplete you can get it here

EDIT: http://www.mediafire.com/download/3e5ab ... A+VER6.dat Version 6, if you have an older version you may want to update this


any feedback is appreciated.
Last edited by LocalFire on Sun Jan 05, 2014 10:55 pm, edited 3 times in total.
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
User avatar
LocalFire
Posts: 261
Joined: Thu Feb 21, 2013 1:16 am
Location: Auckland, New Zealand

Re: [MOD] Prisoner of Bleakhall - I need testers!

Post by LocalFire »

A new test version is up, if you are testing and have an old version please update to this version it fixes the crash caused by saving the game after leaving the prison with Su'va in the party

A big thanks to Alois for that.
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Post Reply