well i'm not familiar with that exact game, but the eapV2 pack should at the moment at least have enough content, to make a basic city, forest, farm, improvised cave enviroment,swamp enviroment.TSotP wrote:In all seriousness, do you think your assets could be used to make a "Dragon Age: Origins" 'conversion'.
From what I've seen, it definitely looks possible. Maybe not so practical though.
currently looking into adding invisible wallsets without doornodes as in order to get diarmiuds skysystem to work correctly
the system should work flawles, but conflicts with doornodes, so a functional exterior enviroment must be a doorless level build.
i.e. most fake-blockers, and wall removers will cause graphic glitch or malfunction. an invisible wallset removes the need for most utility props, and lets you stick custom sized assets in there to your content, with level collision property intact. also removing the need for large amounts of blockers and utilitie props, thusly cutting the number of on map entities down by half, wich Always makes for better performance....... theoretically that is
