exterior asset pack v2....yes,or no?
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: exterior asset pack v2....yes,or no?
quick newsflash house will have matching interior models up to all three house stores, how aboot them apples 
Re: exterior asset pack v2....yes,or no?
definitely good news 
Finished Dungeons - complete mods to play
Re: exterior asset pack v2....yes,or no?
again, ggodinsballs wrote:since i still havent figured out how to put up screenshots here, i posted a shot on nexus:
http://grimrock.nexusmods.com/Images/106/?
its from the eapv2 i'm making, this time focussing more on city-town assets.
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: exterior asset pack v2....yes,or no?
yes it is, all new assets wil be more performance friendly, when compared to v1. and the interiors are gonna happen too, but these are somewhat tricky, mainly as to get the placement of doors and stairs right , but its coming along at reasonable speed, so if i keep at it for a good week or two at this workrate, there will be a rather elaborate pack available. mind you though this wil all be static assets. so they are more or less source assets rather. but they're fully useable and performance friendly wich is a good thing i wagerKomag wrote:definitely good news
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: exterior asset pack v2....yes,or no?
just a quick sneak peek at interior for houses check the screenshot over at log nexus
http://grimrock.nexusmods.com/Images/108/?
its a one model prop scaled to fit a space somewhat larger than 3x3 tile, and it comes with an invisible stairset so you can use model stairs without having a non fitting stairset protruding over model stairs that belong to model
http://grimrock.nexusmods.com/Images/108/?
its a one model prop scaled to fit a space somewhat larger than 3x3 tile, and it comes with an invisible stairset so you can use model stairs without having a non fitting stairset protruding over model stairs that belong to model
Re: exterior asset pack v2....yes,or no?
Oh my! That looks fantastic.
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: exterior asset pack v2....yes,or no?
thanks, trying to make them as good as possible, there will be a few of these interiors included, since due to lack of human npc'smaneus wrote:Oh my! That looks fantastic.
interiors are more a nice detail, then a really necesary thing.
Re: exterior asset pack v2....yes,or no?
very nice! Can't wait to see your next version!odinsballs wrote:just a quick sneak peek at interior for houses check the screenshot over at log nexus
http://grimrock.nexusmods.com/Images/108/?
its a one model prop scaled to fit a space somewhat larger than 3x3 tile, and it comes with an invisible stairset so you can use model stairs without having a non fitting stairset protruding over model stairs that belong to model
- odinsballs
- Posts: 288
- Joined: Thu Dec 20, 2012 4:25 pm
- Location: south of heaven
Re: exterior asset pack v2....yes,or no?
quick update just added modified version of phitt's mine pit set to create exterior chasms, and some bridges of various size will also be implemented', also included a cobblestone city floor since it looks more fitting than the dungeon floor per example
on a sidenote how are people opposed to the necesity for a sewer set of models, i mean it doesnt have to be in there but since i'm at it anyway, might be a nice detail for the city bit, so let me know if there should be sewers, if there is enough interest i'll see to it that some are included.
on a sidenote how are people opposed to the necesity for a sewer set of models, i mean it doesnt have to be in there but since i'm at it anyway, might be a nice detail for the city bit, so let me know if there should be sewers, if there is enough interest i'll see to it that some are included.
Re: exterior asset pack v2....yes,or no?
personally, I think that the better a wallset got tons of different objects,the better it will be various and offer different things, even if those things are only used to reveal various decors, and has the only use to make the level more beautiful or detailed. 
