Merethif wrote:Neikun wrote:Ahaha.
I'm humbled to be so loved.
Do you think I should add fire to the particle system?
Scratch the fire, never looks right.
How about this:
Is that ogre supposed to be spell-caster? Really looks like one. I was thinking about spell-casting ogre (with range brain) at some point and the one you've created seems natural for that role.
Plus I like such gentle surprises, like when player expecting a charge is struck by a lighting bolt

Hey, I'm only in charge of the visuals at the moment.
I've really taken a back seat on the scripting side of Grimrock and have just been pouring all my creative talents into visual effects.
Every modding community needs specialists. haha.
The theme behind the upcoming Arcane Monsters pack is that the monsters included seem to be just a little bit too heavily influenced by magic. Whether they are just pretty looking, or have special magical powers--well, I'll leave that up to you guys. Although, you make me really really want to switch his hammer for a shaman staff...
-mental note: Understand Blender.
EDIT: Extra note on the charge mechanic; he does the pre-charge animation and roar, but as he roars, he belches a lightning bolt! o:
I think that would be awesome.
@John, if figure if every modder in the community makes a mod using at least one of my assets, there should still be 37 assets left over.. haha
I did my best to match the skin colour to the particle colours :3 These colours are
animated
o: