Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Ahaha.
I'm humbled to be so loved.
Do you think I should add fire to the particle system?
Scratch the fire, never looks right.
How about this:
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Moving right along:
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Note: This was just a quick look at what the texture I used for the Arcane Ogre would look like when merged with the ice lizard texture.
Okay so in trying to make the Arcane Lizard, I accidentally made this:
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What do? D:

After a producing a couple alternates that would be cool to develop further, I finally have a candidate for the final product!
Have a gander.
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A contender appears!
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Hmm.. First was better
Last edited by Neikun on Wed Nov 07, 2012 5:09 pm, edited 1 time in total.
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Ciccipicci
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Ciccipicci »

Great work for the upcoming packs! Anyway, I've wrote a comment on nexus reguarding missing files in the pack ;)
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Thanks for the bug find. You can tell organization is not something native to me lol.
I work on too much at once and occasionally forget if I've already done something. Or in this case, haven't done something yet.
The updated file is up on the Nexus, but if you don't feel like downloading it, just delete the cube_diseased material definition.
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Final draft of the Arcane Lizard:
SpoilerShow
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Batty
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Batty »

I like that green/yellow lizard (accidental), keep that one please & pack it up.
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Sure, I'll do that now.
I plan to make a pack out of it, but I'll pack it up now and pm it to you.
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Merethif
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Merethif »

Neikun wrote:Ahaha.
I'm humbled to be so loved.
Do you think I should add fire to the particle system?
Scratch the fire, never looks right.
How about this:
SpoilerShow
Image
Is that ogre supposed to be spell-caster? Really looks like one. I was thinking about spell-casting ogre (with range brain) at some point and the one you've created seems natural for that role.
Plus I like such gentle surprises, like when player expecting a charge is struck by a lighting bolt :-D
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JohnWordsworth
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by JohnWordsworth »

Ogre Spellcaster eh? I smell an Ogre Magi in the works! Haha

Love the arcane lizard - cool effect and spot on with the skin texture. Just wish I had the time to make enough mods to make good use of all of your assets! Lol
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Neikun
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by Neikun »

Merethif wrote:
Neikun wrote:Ahaha.
I'm humbled to be so loved.
Do you think I should add fire to the particle system?
Scratch the fire, never looks right.
How about this:
SpoilerShow
Image
Is that ogre supposed to be spell-caster? Really looks like one. I was thinking about spell-casting ogre (with range brain) at some point and the one you've created seems natural for that role.
Plus I like such gentle surprises, like when player expecting a charge is struck by a lighting bolt :-D
Hey, I'm only in charge of the visuals at the moment.
I've really taken a back seat on the scripting side of Grimrock and have just been pouring all my creative talents into visual effects.
Every modding community needs specialists. haha.
The theme behind the upcoming Arcane Monsters pack is that the monsters included seem to be just a little bit too heavily influenced by magic. Whether they are just pretty looking, or have special magical powers--well, I'll leave that up to you guys. Although, you make me really really want to switch his hammer for a shaman staff...
-mental note: Understand Blender.

EDIT: Extra note on the charge mechanic; he does the pre-charge animation and roar, but as he roars, he belches a lightning bolt! o:
I think that would be awesome.

@John, if figure if every modder in the community makes a mod using at least one of my assets, there should still be 37 assets left over.. haha
I did my best to match the skin colour to the particle colours :3 These colours are animated
o:
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msyblade
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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Post by msyblade »

Send me the Ogre mage? I actually have an Ogre Mage LEVEL in HH, They are just ogres that talk and teleport at opportune moments :(, But now they can be PRETTY ogres that talk and teleport at opportune moments!
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