
Good time to all!
I want to tell all lovers of old games that for some time now we’ve been making a space game —an adventure, quest, and ARPG. Controls are click-n-go (for pads, touch-n-go respectively). We’re making it with Unity3D; it’s a cross-platform game.

The connection with old games follows. For some time now I have not seen any games with a quality theme. Everything is knocked together by creating beautiful effects and squeezing the most out of the possibilities of modern hardware... but about the world, the universe, the theme, the characters, and their backgrounds, they’ve chosen to forget all that. The plebes, as they say, lap it up all the same, the artwork is pretty — well, okay.
We do feel that is disastrous for games (it’s enough to look at modern Hollywood films to understand where our industry is headed). And that needs to be corrected, before it’s too late. It’s enough to compare the themes of Homeworld, Star Control, and what’s being made today to see the reason. Therefore the idea arose of creating Divine Space—a game with a well thought-out universe, an interesting theme that isn’t a cardboard cut-out, characters with background, and so forth. You could say that this will be an old favorite game in a modern performance.

Most of all, we are trying to approach hard sci-fi, that is, to make such a world where armor does not consist of gilded strings. Example: We're building our stellar universe based on real astronomical data. Stars are where they should be, and have their real names. Colors (spectral classes), sizes, location—almost everything the way it is (as far as that is technically feasible to do).

Main features of the game:
* Scientific: the world is built on REAL astronomical data, obtained from astronomers and scientists. Stars have their real positions, spectral classes, etc.;
* Construction of ships from parts. You can built your custom hulls and add devices and weapons;
* Deep scenario and world design (it's almost USP nowadays). We built our scenario based on current research. It's somewhat a prediction of the possible future;
* Most operating systems are supported. First, the game will be single-player ARPG, but the game will move toward serious MMO.[/list]


If you like our idea, welcome to support us - without it, we won't survive.
You can back us here:

Kickstarter page: http://www.kickstarter.com/projects/dod ... space-arpg
Site: http://www.divinespace.org
Facebook page: https://www.facebook.com/divinespacegame
Twitter: @AntiDanilevski
Feel free to ask questions, if you have any - i'm subscribed and won't miss it!
